using System.Collections.Generic; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.GargoyleStonecrafter")] public class StoneCrafter : BaseVendor { private List m_SBInfos = new List(); [Constructible] public StoneCrafter() : base("the stone crafter") { SetSkill(SkillName.Carpentry, 85.0, 100.0); } public StoneCrafter(Serial serial) : base(serial) { } protected override List SBInfos => m_SBInfos; public override NpcGuild NpcGuild => NpcGuild.TinkersGuild; public override void InitSBInfo() { m_SBInfos.Add(new SBStoneCrafter()); m_SBInfos.Add(new SBStavesWeapon()); m_SBInfos.Add(new SBCarpenter()); m_SBInfos.Add(new SBWoodenShields()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Title == "the stonecrafter") Title = "the stone crafter"; } } }