using System.Collections.Generic; namespace Server.Mobiles { public class Tinker : BaseVendor { private List m_SBInfos = new List(); [Constructible] public Tinker() : base("the tinker") { SetSkill(SkillName.Lockpicking, 60.0, 83.0); SetSkill(SkillName.RemoveTrap, 75.0, 98.0); SetSkill(SkillName.Tinkering, 64.0, 100.0); } public Tinker(Serial serial) : base(serial) { } protected override List SBInfos => m_SBInfos; public override NpcGuild NpcGuild => NpcGuild.TinkersGuild; public override void InitSBInfo() { m_SBInfos.Add(new SBTinker()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }