using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class Vagabond : BaseVendor { private List m_SBInfos = new List(); [Constructible] public Vagabond() : base("the vagabond") { SetSkill(SkillName.ItemID, 60.0, 83.0); } public Vagabond(Serial serial) : base(serial) { } protected override List SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBTinker()); m_SBInfos.Add(new SBVagabond()); } public override void InitOutfit() { AddItem(new FancyShirt(Utility.RandomBrightHue())); AddItem(new Shoes(GetShoeHue())); AddItem(new LongPants(GetRandomHue())); if (Utility.RandomBool()) AddItem(new Cloak(Utility.RandomBrightHue())); switch (Utility.Random(2)) { case 0: AddItem(new SkullCap(Utility.RandomNeutralHue())); break; case 1: AddItem(new Bandana(Utility.RandomNeutralHue())); break; } Utility.AssignRandomHair(this); Utility.AssignRandomFacialHair(this, HairHue); PackGold(100, 200); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }