using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class Waiter : BaseVendor { private List m_SBInfos = new List(); [Constructible] public Waiter() : base("the waiter") { SetSkill(SkillName.Discordance, 36.0, 68.0); } public Waiter(Serial serial) : base(serial) { } protected override List SBInfos => m_SBInfos; public override void InitSBInfo() { m_SBInfos.Add(new SBWaiter()); } public override void InitOutfit() { base.InitOutfit(); AddItem(new HalfApron()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }