using System; using System.Collections.Generic; using Server.Engines.BulkOrders; using Server.Items; namespace Server.Mobiles { public class Weaponsmith : BaseVendor { private List m_SBInfos = new List(); [Constructible] public Weaponsmith() : base("the weaponsmith") { SetSkill(SkillName.ArmsLore, 64.0, 100.0); SetSkill(SkillName.Blacksmith, 65.0, 88.0); SetSkill(SkillName.Fencing, 45.0, 68.0); SetSkill(SkillName.Macing, 45.0, 68.0); SetSkill(SkillName.Swords, 45.0, 68.0); SetSkill(SkillName.Tactics, 36.0, 68.0); } public Weaponsmith(Serial serial) : base(serial) { } protected override List SBInfos => m_SBInfos; public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Boots : VendorShoeType.ThighBoots; public override void InitSBInfo() { m_SBInfos.Add(new SBWeaponSmith()); if (IsTokunoVendor) m_SBInfos.Add(new SBSEWeapons()); } public override int GetShoeHue() { return 0; } public override void InitOutfit() { base.InitOutfit(); AddItem(new HalfApron()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } #region Bulk Orders public override Item CreateBulkOrder(Mobile from, bool fromContextMenu) { if (from is PlayerMobile pm && pm.NextSmithBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble())) { double theirSkill = pm.Skills.Blacksmith.Base; if (theirSkill >= 70.1) pm.NextSmithBulkOrder = TimeSpan.FromHours(6.0); else if (theirSkill >= 50.1) pm.NextSmithBulkOrder = TimeSpan.FromHours(2.0); else pm.NextSmithBulkOrder = TimeSpan.FromHours(1.0); if (theirSkill >= 70.1 && (theirSkill - 40.0) / 300.0 > Utility.RandomDouble()) return new LargeSmithBOD(); return SmallSmithBOD.CreateRandomFor(from); } return null; } public override bool IsValidBulkOrder(Item item) { return item is SmallSmithBOD || item is LargeSmithBOD; } public override bool SupportsBulkOrders(Mobile from) { return from is PlayerMobile && Core.AOS && from.Skills.Blacksmith.Base > 0; } public override TimeSpan GetNextBulkOrder(Mobile from) { if (from is PlayerMobile mobile) return mobile.NextSmithBulkOrder; return TimeSpan.Zero; } public override void OnSuccessfulBulkOrderReceive(Mobile from) { if (Core.SE && from is PlayerMobile mobile) mobile.NextSmithBulkOrder = TimeSpan.Zero; } #endregion } }