using System; using System.Collections.Generic; using Server.Engines.BulkOrders; namespace Server.Mobiles { public class Weaver : BaseVendor { private List m_SBInfos = new List(); [Constructible] public Weaver() : base("the weaver") { SetSkill(SkillName.Tailoring, 65.0, 88.0); } public Weaver(Serial serial) : base(serial) { } protected override List SBInfos => m_SBInfos; public override NpcGuild NpcGuild => NpcGuild.TailorsGuild; public override VendorShoeType ShoeType => VendorShoeType.Sandals; public override void InitSBInfo() { m_SBInfos.Add(new SBWeaver()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } #region Bulk Orders public override Item CreateBulkOrder(Mobile from, bool fromContextMenu) { if (from is PlayerMobile pm && pm.NextTailorBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble())) { double theirSkill = pm.Skills.Tailoring.Base; if (theirSkill >= 70.1) pm.NextTailorBulkOrder = TimeSpan.FromHours(6.0); else if (theirSkill >= 50.1) pm.NextTailorBulkOrder = TimeSpan.FromHours(2.0); else pm.NextTailorBulkOrder = TimeSpan.FromHours(1.0); if (theirSkill >= 70.1 && (theirSkill - 40.0) / 300.0 > Utility.RandomDouble()) return new LargeTailorBOD(); return SmallTailorBOD.CreateRandomFor(from); } return null; } public override bool IsValidBulkOrder(Item item) { return item is SmallTailorBOD || item is LargeTailorBOD; } public override bool SupportsBulkOrders(Mobile from) { return from is PlayerMobile && from.Skills.Tailoring.Base > 0; } public override TimeSpan GetNextBulkOrder(Mobile from) { if (from is PlayerMobile mobile) return mobile.NextTailorBulkOrder; return TimeSpan.Zero; } public override void OnSuccessfulBulkOrderReceive(Mobile from) { if (Core.SE && from is PlayerMobile mobile) mobile.NextTailorBulkOrder = TimeSpan.Zero; } #endregion } }