using System; using System.Collections.Generic; using Server.Multis; namespace Server.Mobiles { public class VendorInventory { public static readonly TimeSpan GracePeriod = TimeSpan.FromDays(7.0); private Timer m_ExpireTimer; public VendorInventory(BaseHouse house, Mobile owner, string vendorName, string shopName) { House = house; Owner = owner; VendorName = vendorName; ShopName = shopName; Items = new List(); ExpireTime = DateTime.UtcNow + GracePeriod; m_ExpireTimer = new ExpireTimer(this, GracePeriod); m_ExpireTimer.Start(); } public VendorInventory(BaseHouse house, GenericReader reader) { House = house; int version = reader.ReadEncodedInt(); Owner = reader.ReadMobile(); VendorName = reader.ReadString(); ShopName = reader.ReadString(); Items = reader.ReadStrongItemList(); Gold = reader.ReadInt(); ExpireTime = reader.ReadDeltaTime(); if (Items.Count == 0 && Gold == 0) { Timer.DelayCall(TimeSpan.Zero, Delete); } else { TimeSpan delay = ExpireTime - DateTime.UtcNow; m_ExpireTimer = new ExpireTimer(this, delay > TimeSpan.Zero ? delay : TimeSpan.Zero); m_ExpireTimer.Start(); } } public BaseHouse House{ get; set; } public string VendorName{ get; set; } public string ShopName{ get; set; } public Mobile Owner{ get; set; } public List Items{ get; } public int Gold{ get; set; } public DateTime ExpireTime{ get; } public void AddItem(Item item) { item.Internalize(); Items.Add(item); } public void Delete() { foreach (Item item in Items) item.Delete(); Items.Clear(); Gold = 0; House?.VendorInventories.Remove(this); m_ExpireTimer.Stop(); } public void Serialize(GenericWriter writer) { writer.WriteEncodedInt(0); // version writer.Write(Owner); writer.Write(VendorName); writer.Write(ShopName); writer.Write(Items, true); writer.Write(Gold); writer.WriteDeltaTime(ExpireTime); } private class ExpireTimer : Timer { private VendorInventory m_Inventory; public ExpireTimer(VendorInventory inventory, TimeSpan delay) : base(delay) { m_Inventory = inventory; Priority = TimerPriority.OneMinute; } protected override void OnTick() { BaseHouse house = m_Inventory.House; if (house != null) { if (m_Inventory.Gold > 0) { if (house.MovingCrate == null) house.MovingCrate = new MovingCrate(house); Banker.Deposit(house.MovingCrate, m_Inventory.Gold); } foreach (Item item in m_Inventory.Items) if (!item.Deleted) house.DropToMovingCrate(item); m_Inventory.Gold = 0; m_Inventory.Items.Clear(); } m_Inventory.Delete(); } } } }