using Server.Engines.CannedEvil; using Server.Regions; using Server.Targeting; namespace Server.Multis { public abstract class BaseDockedBoat : Item { private string m_ShipName; public BaseDockedBoat(int id, Point3D offset, BaseBoat boat) : base(0x14F4) { Weight = 1.0; LootType = LootType.Blessed; MultiID = id; Offset = offset; m_ShipName = boat.ShipName; } public BaseDockedBoat(Serial serial) : base(serial) { } [CommandProperty(AccessLevel.GameMaster)] public int MultiID{ get; set; } [CommandProperty(AccessLevel.GameMaster)] public Point3D Offset{ get; set; } [CommandProperty(AccessLevel.GameMaster)] public string ShipName { get => m_ShipName; set { m_ShipName = value; InvalidateProperties(); } } public abstract BaseBoat Boat{ get; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); // version writer.Write(MultiID); writer.Write(Offset); writer.Write(m_ShipName); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 1: case 0: { MultiID = reader.ReadInt(); Offset = reader.ReadPoint3D(); m_ShipName = reader.ReadString(); if (version == 0) reader.ReadUInt(); break; } } if (LootType == LootType.Newbied) LootType = LootType.Blessed; if (Weight == 0.0) Weight = 1.0; } public override void OnDoubleClick(Mobile from) { if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else { from.SendLocalizedMessage(502482); // Where do you wish to place the ship? from.Target = new InternalTarget(this); } } public override void AddNameProperty(ObjectPropertyList list) { if (m_ShipName != null) list.Add(m_ShipName); else base.AddNameProperty(list); } public override void OnSingleClick(Mobile from) { if (m_ShipName != null) LabelTo(from, m_ShipName); else base.OnSingleClick(from); } public void OnPlacement(Mobile from, Point3D p) { if (Deleted) return; if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else { Map map = from.Map; if (map == null) return; BaseBoat boat = Boat; if (boat == null) return; p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z); if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, boat.ItemID) && map != Map.Ilshenar && map != Map.Malas) { Delete(); boat.Owner = from; boat.Anchored = true; boat.ShipName = m_ShipName; uint keyValue = boat.CreateKeys(from); if (boat.PPlank != null) boat.PPlank.KeyValue = keyValue; if (boat.SPlank != null) boat.SPlank.KeyValue = keyValue; boat.MoveToWorld(p, map); } else { boat.Delete(); from.SendLocalizedMessage(1043284); // A ship can not be created here. } } } private class InternalTarget : MultiTarget { private BaseDockedBoat m_Model; public InternalTarget(BaseDockedBoat model) : base(model.MultiID, model.Offset) { m_Model = model; } protected override void OnTarget(Mobile from, object o) { if (o is IPoint3D ip) { if (ip is Item item) ip = item.GetWorldTop(); Point3D p = new Point3D(ip); Region region = Region.Find(p, from.Map); if (region.IsPartOf()) from.SendLocalizedMessage(502488); // You can not place a ship inside a dungeon. else if (region.IsPartOf() || region.IsPartOf()) from.SendLocalizedMessage(1042549); // A boat may not be placed in this area. else m_Model.OnPlacement(from, p); } } } } }