using System.Xml; namespace Server.Regions { public class Jail : BaseRegion { public Jail(XmlElement xml, Map map, Region parent) : base(xml, map, parent) { } public override bool AllowBeneficial(Mobile from, Mobile target) { if (from.AccessLevel == AccessLevel.Player) from.SendMessage("You may not do that in jail."); return from.AccessLevel > AccessLevel.Player; } public override bool AllowHarmful(Mobile from, Mobile target) { if (from.AccessLevel == AccessLevel.Player) from.SendMessage("You may not do that in jail."); return from.AccessLevel > AccessLevel.Player; } public override bool AllowHousing(Mobile from, Point3D p) { return false; } public override void AlterLightLevel(Mobile m, ref int global, ref int personal) { global = LightCycle.JailLevel; } public override bool OnBeginSpellCast(Mobile from, ISpell s) { if (from.AccessLevel == AccessLevel.Player) from.SendLocalizedMessage(502629); // You cannot cast spells here. return from.AccessLevel > AccessLevel.Player; } public override bool OnSkillUse(Mobile from, int Skill) { if (from.AccessLevel == AccessLevel.Player) from.SendMessage("You may not use skills in jail."); return from.AccessLevel > AccessLevel.Player; } public override bool OnCombatantChange(Mobile from, Mobile Old, Mobile New) { return from.AccessLevel > AccessLevel.Player; } } }