using System; using Server.Items; using Server.Mobiles; using Server.Network; using Server.Targeting; namespace Server.SkillHandlers { public class ArmsLore { public static void Initialize() { SkillInfo.Table[(int)SkillName.ArmsLore].Callback = OnUse; } public static TimeSpan OnUse(Mobile m) { m.Target = new InternalTarget(); m.SendLocalizedMessage(500349); // What item do you wish to get information about? return TimeSpan.FromSeconds(1.0); } [PlayerVendorTarget] private class InternalTarget : Target { public InternalTarget() : base(2, false, TargetFlags.None) { AllowNonlocal = true; } protected override void OnTarget(Mobile from, object targeted) { if (targeted is BaseWeapon weap) { if (from.CheckTargetSkill(SkillName.ArmsLore, weap, 0, 100)) { if (weap.MaxHitPoints != 0) { int hp = (int)(weap.HitPoints / (double)weap.MaxHitPoints * 10); if (hp < 0) hp = 0; else if (hp > 9) hp = 9; from.SendLocalizedMessage(1038285 + hp); } int damage = (weap.MaxDamage + weap.MinDamage) / 2; int hand = weap.Layer == Layer.OneHanded ? 0 : 1; if (damage < 3) damage = 0; else damage = (int)Math.Ceiling(Math.Min(damage, 30) / 5.0); /* else if ( damage < 6 ) damage = 1; else if ( damage < 11 ) damage = 2; else if ( damage < 16 ) damage = 3; else if ( damage < 21 ) damage = 4; else if ( damage < 26 ) damage = 5; else damage = 6; * */ WeaponType type = weap.Type; if (type == WeaponType.Ranged) from.SendLocalizedMessage(1038224 + damage * 9); else if (type == WeaponType.Piercing) from.SendLocalizedMessage(1038218 + hand + damage * 9); else if (type == WeaponType.Slashing) from.SendLocalizedMessage(1038220 + hand + damage * 9); else if (type == WeaponType.Bashing) from.SendLocalizedMessage(1038222 + hand + damage * 9); else from.SendLocalizedMessage(1038216 + hand + damage * 9); if (weap.Poison != null && weap.PoisonCharges > 0) from.SendLocalizedMessage(1038284); // It appears to have poison smeared on it. } else { from.SendLocalizedMessage(500353); // You are not certain... } } else if (targeted is BaseArmor arm) { if (from.CheckTargetSkill(SkillName.ArmsLore, arm, 0, 100)) { if (arm.MaxHitPoints != 0) { int hp = (int)(arm.HitPoints / (double)arm.MaxHitPoints * 10); if (hp < 0) hp = 0; else if (hp > 9) hp = 9; from.SendLocalizedMessage(1038285 + hp); } from.SendLocalizedMessage(1038295 + (int)Math.Ceiling(Math.Min(arm.ArmorRating, 35) / 5.0)); /* if ( arm.ArmorRating < 1 ) from.SendLocalizedMessage( 1038295 ); // This armor offers no defense against attackers. else if ( arm.ArmorRating < 6 ) from.SendLocalizedMessage( 1038296 ); // This armor provides almost no protection. else if ( arm.ArmorRating < 11 ) from.SendLocalizedMessage( 1038297 ); // This armor provides very little protection. else if ( arm.ArmorRating < 16 ) from.SendLocalizedMessage( 1038298 ); // This armor offers some protection against blows. else if ( arm.ArmorRating < 21 ) from.SendLocalizedMessage( 1038299 ); // This armor serves as sturdy protection. else if ( arm.ArmorRating < 26 ) from.SendLocalizedMessage( 1038300 ); // This armor is a superior defense against attack. else if ( arm.ArmorRating < 31 ) from.SendLocalizedMessage( 1038301 ); // This armor offers excellent protection. else from.SendLocalizedMessage( 1038302 ); // This armor is superbly crafted to provide maximum protection. * */ } else { from.SendLocalizedMessage(500353); // You are not certain... } } else if (targeted is SwampDragon pet && pet.HasBarding) { if (from.CheckTargetSkill(SkillName.ArmsLore, pet, 0, 100)) { int perc = 4 * pet.BardingHP / pet.BardingMaxHP; if (perc < 0) perc = 0; else if (perc > 4) perc = 4; pet.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1053021 - perc, from.NetState); } else { from.SendLocalizedMessage(500353); // You are not certain... } } else { from.SendLocalizedMessage(500352); // This is neither weapon nor armor. } } } } }