using System; namespace Server.Items { public class AlchemyBag : Bag { [Constructible] public AlchemyBag(int amount = 5000) { Hue = 0x250; DropItem(new MortarPestle(Math.Max(amount / 1000, 1))); DropItem(new BagOfReagents(5000)); DropItem(new Bottle(5000)); } public AlchemyBag(Serial serial) : base(serial) { } public override string DefaultName => "an Alchemy Kit"; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }