namespace Server.Items { public class SmithBag : Bag { [Constructible] public SmithBag(int amount = 5000) { DropItem(new DullCopperIngot(amount)); DropItem(new ShadowIronIngot(amount)); DropItem(new CopperIngot(amount)); DropItem(new BronzeIngot(amount)); DropItem(new GoldIngot(amount)); DropItem(new AgapiteIngot(amount)); DropItem(new VeriteIngot(amount)); DropItem(new ValoriteIngot(amount)); DropItem(new IronIngot(amount)); DropItem(new Tongs(amount)); DropItem(new TinkerTools(amount)); } public SmithBag(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }