using System; namespace Server.Items { public class TailorBag : Bag { [Constructible] public TailorBag(int amount = 500) { Hue = 0x315; DropItem(new SewingKit(Math.Max(amount / 100, 1))); DropItem(new Scissors()); DropItem(new Hides(amount)); DropItem(new BoltOfCloth(Math.Max(amount / 25, 1))); DropItem(new DyeTub()); DropItem(new DyeTub()); DropItem(new BlackDyeTub()); DropItem(new Dyes()); } public TailorBag(Serial serial) : base(serial) { } public override string DefaultName => "a Tailoring Kit"; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }