using System; using System.Collections.Generic; namespace Server.Spells.Bushido { public class Confidence : SamuraiSpell { private static SpellInfo m_Info = new SpellInfo( "Confidence", null, -1, 9002 ); private static Dictionary m_Table = new Dictionary(); private static Dictionary m_RegenTable = new Dictionary(); public Confidence(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.25); public override double RequiredSkill => 25.0; public override int RequiredMana => 10; public override void OnBeginCast() { base.OnBeginCast(); Caster.FixedEffect(0x37C4, 10, 7, 4, 3); } public override void OnCast() { if (CheckSequence()) { Caster.SendLocalizedMessage(1063115); // You exude confidence. Caster.FixedParticles(0x375A, 1, 17, 0x7DA, 0x960, 0x3, EffectLayer.Waist); Caster.PlaySound(0x51A); OnCastSuccessful(Caster); BeginConfidence(Caster); BeginRegenerating(Caster); } FinishSequence(); } public static bool IsConfident(Mobile m) { return m_Table.ContainsKey(m); } public static void BeginConfidence(Mobile m) { m_Table.TryGetValue(m, out Timer timer); timer?.Stop(); m_Table[m] = timer = new InternalTimer(m); timer.Start(); } public static void EndConfidence(Mobile m) { if (m_Table.TryGetValue(m, out Timer timer)) { timer.Stop(); m_Table.Remove(m); } OnEffectEnd(m, typeof(Confidence)); } public static bool IsRegenerating(Mobile m) { return m_RegenTable.ContainsKey(m); } public static void BeginRegenerating(Mobile m) { m_RegenTable.TryGetValue(m, out Timer timer); timer?.Stop(); m_RegenTable[m] = timer = new RegenTimer(m); timer.Start(); } public static void StopRegenerating(Mobile m) { if (m_RegenTable.TryGetValue(m, out Timer timer)) { timer.Stop(); m_RegenTable.Remove(m); } } private class InternalTimer : Timer { private Mobile m_Mobile; public InternalTimer(Mobile m) : base(TimeSpan.FromSeconds(15.0)) { m_Mobile = m; Priority = TimerPriority.TwoFiftyMS; } protected override void OnTick() { EndConfidence(m_Mobile); m_Mobile.SendLocalizedMessage(1063116); // Your confidence wanes. } } private class RegenTimer : Timer { private int m_Hits; private Mobile m_Mobile; private int m_Ticks; public RegenTimer(Mobile m) : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0)) { m_Mobile = m; m_Hits = 15 + m.Skills.Bushido.Fixed * m.Skills.Bushido.Fixed / 57600; Priority = TimerPriority.TwoFiftyMS; } protected override void OnTick() { ++m_Ticks; if (m_Ticks >= 5) { m_Mobile.Hits += m_Hits - m_Hits * 4 / 5; StopRegenerating(m_Mobile); } m_Mobile.Hits += m_Hits / 5; } } } }