using Server.Mobiles; namespace Server.Spells.Bushido { public class LightningStrike : SamuraiMove { public override int BaseMana => 5; public override double RequiredSkill => 50.0; public override TextDefinition AbilityMessage => new TextDefinition(1063167); // You prepare to strike quickly. public override bool DelayedContext => true; public override bool ValidatesDuringHit => false; public override int GetAccuracyBonus(Mobile attacker) { return 50; } public override bool Validate(Mobile from) { bool isValid = base.Validate(from); if (isValid) { PlayerMobile ThePlayer = from as PlayerMobile; ThePlayer.ExecutesLightningStrike = BaseMana; } return isValid; } public override bool IgnoreArmor(Mobile attacker) { double bushido = attacker.Skills.Bushido.Value; double criticalChance = bushido * bushido / 72000.0; return criticalChance >= Utility.RandomDouble(); } public override bool OnBeforeSwing(Mobile attacker, Mobile defender) { /* no mana drain before actual hit */ bool enoughMana = CheckMana(attacker, false); return Validate(attacker); } public override void OnHit(Mobile attacker, Mobile defender, int damage) { ClearCurrentMove(attacker); if (CheckMana(attacker, true)) { attacker.SendLocalizedMessage(1063168); // You attack with lightning precision! defender.SendLocalizedMessage(1063169); // Your opponent's quick strike causes extra damage! defender.FixedParticles(0x3818, 1, 11, 0x13A8, 0, 0, EffectLayer.Waist); defender.PlaySound(0x51D); CheckGain(attacker); SetContext(attacker); } } public override void OnClearMove(Mobile attacker) { PlayerMobile ThePlayer = attacker as PlayerMobile; // this can be deletet if the PlayerMobile parts are moved to Server.Mobile ThePlayer.ExecutesLightningStrike = 0; } } }