using System; using System.Collections.Generic; using System.Linq; namespace Server.Spells.Eighth { public class EarthquakeSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Earthquake", "In Vas Por", 233, 9012, false, Reagent.Bloodmoss, Reagent.Ginseng, Reagent.MandrakeRoot, Reagent.SulfurousAsh ); public EarthquakeSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Eighth; public override bool DelayedDamage => !Core.AOS; public override void OnCast() { if (SpellHelper.CheckTown(Caster, Caster) && CheckSequence()) { Caster.PlaySound(0x220); if (Caster.Map == null) { FinishSequence(); return; } IEnumerable targets = Caster.GetMobilesInRange(1 + (int)(Caster.Skills.Magery.Value / 15.0)) .Where(m => Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) && (!Core.AOS || Caster.InLOS(m))); foreach (Mobile m in targets) { int damage; if (Core.AOS) { damage = m.Hits / 2; if (!m.Player) damage = Math.Max(Math.Min(damage, 100), 15); damage += Utility.RandomMinMax(0, 15); } else { damage = m.Hits * 6 / 10; if (!m.Player && damage < 10) damage = 10; else if (damage > 75) damage = 75; } Caster.DoHarmful(m); SpellHelper.Damage(TimeSpan.Zero, m, Caster, damage, 100, 0, 0, 0, 0); } } FinishSequence(); } } }