using System; using System.Collections.Generic; using Server.Targeting; namespace Server.Spells.Fourth { public class CurseSpell : MagerySpell, ISpellTargetingMobile { private static SpellInfo m_Info = new SpellInfo( "Curse", "Des Sanct", 227, 9031, Reagent.Nightshade, Reagent.Garlic, Reagent.SulfurousAsh ); private static HashSet m_UnderEffect = new HashSet(); public CurseSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Fourth; public override void OnCast() { Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12); } public static void RemoveEffect(Mobile m) { m_UnderEffect.Remove(m); m.UpdateResistances(); } public static bool UnderEffect(Mobile m) { return m_UnderEffect.Contains(m); } public void Target(Mobile m) { if (m == null) return; if (!Caster.CanSee(m)) Caster.SendLocalizedMessage(500237); // Target can not be seen. else if (CheckHSequence(m)) { SpellHelper.Turn(Caster, m); SpellHelper.CheckReflect((int)Circle, Caster, ref m); SpellHelper.AddStatCurse(Caster, m, StatType.Str); SpellHelper.DisableSkillCheck = true; SpellHelper.AddStatCurse(Caster, m, StatType.Dex); SpellHelper.AddStatCurse(Caster, m, StatType.Int); SpellHelper.DisableSkillCheck = false; if (Caster.Player && m.Player /*&& Caster != m */ && !UnderEffect(m) ) //On OSI you CAN curse yourself and get this effect. { TimeSpan duration = SpellHelper.GetDuration(Caster, m); m_UnderEffect.Add(m); Timer.DelayCall(duration, RemoveEffect, m); m.UpdateResistances(); } m.Spell?.OnCasterHurt(); m.Paralyzed = false; m.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Waist); m.PlaySound(0x1E1); int percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, true) * 100); TimeSpan length = SpellHelper.GetDuration(Caster, m); string args = $"{percentage}\t{percentage}\t{percentage}\t{10}\t{10}\t{10}\t{10}"; BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Curse, 1075835, 1075836, length, m, args)); HarmfulSpell(m); } FinishSequence(); } } }