using System; using Server.Mobiles; namespace Server.Spells.Mysticism { public class AnimatedWeaponSpell : MysticSpell, ISpellTargetingPoint3D { private static SpellInfo m_Info = new SpellInfo( "Animated Weapon", "In Jux Por Ylem", -1, 9002, Reagent.Bone, Reagent.BlackPearl, Reagent.MandrakeRoot, Reagent.Nightshade ); public AnimatedWeaponSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5); public override double RequiredSkill => 33.0; public override int RequiredMana => 11; public override void OnCast() { Caster.Target = new SpellTargetPoint3D(this); } public void Target(IPoint3D p) { if (Caster.Followers + 4 > Caster.FollowersMax) { Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature. return; } Map map = Caster.Map; SpellHelper.GetSurfaceTop(ref p); if (map == null || Caster.Player && !map.CanSpawnMobile(p.X, p.Y, p.Z)) { Caster.SendLocalizedMessage(501942); // That location is blocked. } else if (SpellHelper.CheckTown(p, Caster) && CheckSequence()) { int level = (int)((GetBaseSkill(Caster) + GetBoostSkill(Caster)) / 2.0); TimeSpan duration = TimeSpan.FromSeconds(10 + level); AnimatedWeapon summon = new AnimatedWeapon(Caster, level); BaseCreature.Summon(summon, false, Caster, new Point3D(p), 0x212, duration); summon.PlaySound(0x64A); Effects.SendTargetParticles(summon, 0x3728, 10, 10, 0x13AA, (EffectLayer)255); } FinishSequence(); } } }