using System; namespace Server.Spells.Mysticism { public abstract class MysticSpell : Spell { public MysticSpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info) { } public abstract double RequiredSkill{ get; } public abstract int RequiredMana{ get; } public override SkillName CastSkill => SkillName.Mysticism; /* * As per OSI Publish 64: * Imbuing is not the only skill associated with Mysticism now. * Players can use EITHER their Focus skill or Imbuing skill. * Evaluate Intelligence no longer has any effect on a Mystic’s spell power. */ public override double GetDamageSkill(Mobile m) { return Math.Max(m.Skills.Imbuing.Value, m.Skills.Focus.Value); } public override int GetDamageFixed(Mobile m) { return Math.Max(m.Skills.Imbuing.Fixed, m.Skills.Focus.Fixed); } public override void GetCastSkills(out double min, out double max) { // As per Mysticism page at the UO Herald Playguide // This means that we have 25% success chance at min Required Skill min = RequiredSkill - 12.5; max = RequiredSkill + 37.5; } public override int GetMana() { return RequiredMana; } public override bool CheckCast() { if (!base.CheckCast()) return false; int mana = ScaleMana(RequiredMana); if (Caster.Mana < mana) { Caster.SendLocalizedMessage(1060174, mana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability. return false; } if (Caster.Skills[CastSkill].Value < RequiredSkill) { Caster.SendLocalizedMessage(1063013, $"{RequiredSkill.ToString("F1")}\t{CastSkill.ToString()}\t "); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability. return false; } return true; } public override void OnBeginCast() { base.OnBeginCast(); SendCastEffect(); } public virtual void SendCastEffect() { Caster.FixedEffect(0x37C4, 10, (int)(GetCastDelay().TotalSeconds * 28), 0x66C, 3); } public static double GetBaseSkill(Mobile m) { return m.Skills.Mysticism.Value; } public static double GetBoostSkill(Mobile m) { return Math.Max(m.Skills.Imbuing.Value, m.Skills.Focus.Value); } } }