using System; using System.Collections.Generic; using Server.Network; namespace Server.Spells.Mysticism { public class NetherCycloneSpell : MysticSpell, ISpellTargetingPoint3D { private static SpellInfo m_Info = new SpellInfo( "Nether Cyclone", "Grav Hur", -1, 9002, Reagent.MandrakeRoot, Reagent.Nightshade, Reagent.SulfurousAsh, Reagent.Bloodmoss ); public NetherCycloneSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.5); public override double RequiredSkill => 83.0; public override int RequiredMana => 50; public override void OnCast() { Caster.Target = new SpellTargetPoint3D(this); } public void Target(IPoint3D p) { if (SpellHelper.CheckTown(p, Caster) && CheckSequence()) { /* Summons a gale of lethal winds that strikes all Targets within a radius around * the Target's Location, dealing chaos damage. In addition to inflicting damage, * each Target of the Nether Cyclone temporarily loses a percentage of mana and * stamina. The effectiveness of the Nether Cyclone is determined by a comparison * between the Caster's Mysticism and either Focus or Imbuing (whichever is greater) * skills and the Resisting Spells skill of the Target. */ SpellHelper.Turn(Caster, p); if (p is Item item) p = item.GetWorldLocation(); List targets = new List(); Map map = Caster.Map; bool pvp = false; if (map != null) { PlayEffect(p, Caster.Map); foreach (Mobile m in map.GetMobilesInRange(new Point3D(p), 2)) { if (m == Caster) continue; if (SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) && Caster.CanSee(m)) { if (!Caster.InLOS(m)) continue; targets.Add(m); if (m.Player) pvp = true; } } } int damage = GetNewAosDamage(51, 1, 5, pvp); double reduction = (GetBaseSkill(Caster) + GetBoostSkill(Caster)) / 1200.0; foreach (Mobile m in targets) { Caster.DoHarmful(m); SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 0, 100); double resistedReduction = reduction - m.Skills.MagicResist.Value / 800.0; m.Stam -= (int)(m.StamMax * resistedReduction); m.Mana -= (int)(m.ManaMax * resistedReduction); } } FinishSequence(); } private static void PlayEffect(IPoint3D p, Map map) { Effects.PlaySound(p, map, 0x64F); PlaySingleEffect(p, map, -1, 1, -1, 1); PlaySingleEffect(p, map, -2, 0, -3, -1); PlaySingleEffect(p, map, -3, -1, -1, 1); PlaySingleEffect(p, map, 1, 3, -1, 1); PlaySingleEffect(p, map, -1, 1, 1, 3); } private static void PlaySingleEffect(IPoint3D p, Map map, int a, int b, int c, int d) { int x = p.X, y = p.Y, z = p.Z + 18; SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + c, z)); SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + b, y + c, z)); SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + d, z)); SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + a, y + d, z)); SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + a, y + c, z)); SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + c, z)); SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + b, y + d, z)); SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + d, z)); } private static void SendEffectPacket(IPoint3D p, Map map, Point3D orig, Point3D dest) { Effects.SendPacket(p, map, new HuedEffect(EffectType.Moving, Serial.Zero, Serial.Zero, 0x375A, orig, dest, 0, 0, false, false, 0x49A, 0x4)); } } }