using System; using System.Collections.Generic; using Server.Mobiles; using Server.Targeting; namespace Server.Spells.Necromancy { public class BloodOathSpell : NecromancerSpell, ISpellTargetingMobile { private static SpellInfo m_Info = new SpellInfo( "Blood Oath", "In Jux Mani Xen", 203, 9031, Reagent.DaemonBlood ); private static Dictionary m_OathTable = new Dictionary(); private static Dictionary m_Table = new Dictionary(); public BloodOathSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5); public override double RequiredSkill => 20.0; public override int RequiredMana => 13; public override void OnCast() { Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12); } public void Target(Mobile m) { if (m == null) Caster.SendLocalizedMessage(1060508); // You can't curse that. // only PlayerMobile and BaseCreature implement blood oath checking else if (Caster == m || !(m is PlayerMobile || m is BaseCreature)) Caster.SendLocalizedMessage(1060508); // You can't curse that. else if (m_OathTable.ContainsKey(Caster)) Caster.SendLocalizedMessage(1061607); // You are already bonded in a Blood Oath. else if (m_OathTable.ContainsKey(m)) { if (m.Player) Caster.SendLocalizedMessage(1061608); // That player is already bonded in a Blood Oath. else Caster.SendLocalizedMessage(1061609); // That creature is already bonded in a Blood Oath. } else if (CheckHSequence(m)) { SpellHelper.Turn(Caster, m); /* Temporarily creates a dark pact between the caster and the target. * Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage. * The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 80 ) + 8 seconds. * * NOTE: The above algorithm must be fixed point, it should be: * ((ss-rm)/8)+8 */ m_Table.TryGetValue(m, out ExpireTimer timer); timer?.DoExpire(); m_OathTable[Caster] = Caster; m_OathTable[m] = Caster; m.Spell?.OnCasterHurt(); Caster.PlaySound(0x175); Caster.FixedParticles(0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist); Caster.FixedParticles(0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255); m.FixedParticles(0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist); m.FixedParticles(0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255); TimeSpan duration = TimeSpan.FromSeconds((GetDamageSkill(Caster) - GetResistSkill(m)) / 8 + 8); m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); //Skill check for gain timer = new ExpireTimer(Caster, m, duration); timer.Start(); BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.BloodOathCaster, 1075659, duration, Caster, m.Name)); BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.BloodOathCurse, 1075661, duration, m, Caster.Name)); m_Table[m] = timer; HarmfulSpell(m); } FinishSequence(); } public static void RemoveCurse(Mobile m) { m_Table.TryGetValue(m, out ExpireTimer t); t?.DoExpire(); } public static Mobile GetBloodOath(Mobile m) { return m == null || m_OathTable.TryGetValue(m, out Mobile oath) && oath == m ? null : oath; } private class ExpireTimer : Timer { private Mobile m_Caster; private DateTime m_End; private Mobile m_Target; public ExpireTimer(Mobile caster, Mobile target, TimeSpan delay) : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0)) { m_Caster = caster; m_Target = target; m_End = DateTime.UtcNow + delay; Priority = TimerPriority.TwoFiftyMS; } protected override void OnTick() { if (m_Caster.Deleted || m_Target.Deleted || !m_Caster.Alive || !m_Target.Alive || DateTime.UtcNow >= m_End) DoExpire(); } public void DoExpire() { if (m_OathTable.ContainsKey(m_Caster)) { m_Caster.SendLocalizedMessage(1061620); // Your Blood Oath has been broken. m_OathTable.Remove(m_Caster); } if (m_OathTable.ContainsKey(m_Target)) { m_Target.SendLocalizedMessage(1061620); // Your Blood Oath has been broken. m_OathTable.Remove(m_Target); } Stop(); BuffInfo.RemoveBuff(m_Caster, BuffIcon.BloodOathCaster); BuffInfo.RemoveBuff(m_Target, BuffIcon.BloodOathCurse); m_Table.Remove(m_Caster); } } } }