using Server.Items; namespace Server.Spells.Necromancy { public abstract class NecromancerSpell : Spell { public NecromancerSpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info) { } public abstract double RequiredSkill{ get; } public abstract int RequiredMana{ get; } public override SkillName CastSkill => SkillName.Necromancy; public override SkillName DamageSkill => SkillName.SpiritSpeak; //public override int CastDelayBase => base.CastDelayBase; // Reference, 3 public override bool ClearHandsOnCast => false; public override double CastDelayFastScalar => Core.SE ? base.CastDelayFastScalar : 0; // Necromancer spells are not affected by fast cast items, though they are by fast cast recovery public override int ComputeKarmaAward() { //TODO: Verify this formula being that Necro spells don't HAVE a circle. //int karma = -(70 + (10 * (int)Circle)); int karma = -(40 + (int)(10 * (CastDelayBase.TotalSeconds / CastDelaySecondsPerTick))); if (Core.ML ) // Pub 36: "Added a new property called Increased Karma Loss which grants higher karma loss for casting necromancy spells." karma += AOS.Scale(karma, AosAttributes.GetValue(Caster, AosAttribute.IncreasedKarmaLoss)); return karma; } public override void GetCastSkills(out double min, out double max) { min = RequiredSkill; max = Scroll != null ? min : RequiredSkill + 40.0; } public override bool ConsumeReagents() { if (base.ConsumeReagents()) return true; if (ArcaneGem.ConsumeCharges(Caster, 1)) return true; return false; } public override int GetMana() { return RequiredMana; } } }