using System; using System.Collections.Generic; using Server.Misc; using Server.Targeting; namespace Server.Spells.Necromancy { public class PainSpikeSpell : NecromancerSpell, ISpellTargetingMobile { private static SpellInfo m_Info = new SpellInfo( "Pain Spike", "In Sar", 203, 9031, Reagent.GraveDust, Reagent.PigIron ); private static Dictionary m_Table = new Dictionary(); public PainSpikeSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0); public override double RequiredSkill => 20.0; public override int RequiredMana => 5; public override bool DelayedDamage => false; public override void OnCast() { Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12); } public void Target(Mobile m) { if (m == null) return; if (CheckHSequence(m)) { SpellHelper.Turn(Caster, m); //SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); //Irrelevent after AoS /* Temporarily causes intense physical pain to the target, dealing direct damage. * After 10 seconds the spell wears off, and if the target is still alive, * some of the Hit Points lost through Pain Spike are restored. */ m.FixedParticles(0x37C4, 1, 8, 9916, 39, 3, EffectLayer.Head); m.FixedParticles(0x37C4, 1, 8, 9502, 39, 4, EffectLayer.Head); m.PlaySound(0x210); double damage = (GetDamageSkill(Caster) - GetResistSkill(m)) / 10 + (m.Player ? 18 : 30); m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); //Skill check for gain if (damage < 1) damage = 1; TimeSpan buffTime = TimeSpan.FromSeconds(10.0); if (!m_Table.TryGetValue(m, out InternalTimer timer)) { m_Table[m] = timer = new InternalTimer(m, damage); timer.Start(); } else { damage = Utility.RandomMinMax(3, 7); timer.Delay += TimeSpan.FromSeconds(2.0); buffTime = timer.Next - DateTime.UtcNow; } BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.PainSpike, 1075667, buffTime, m, Convert.ToString((int)damage))); // TODO: Find a better way to do this WeightOverloading.DFA = DFAlgorithm.PainSpike; m.Damage((int)damage, Caster); SpellHelper.DoLeech((int)damage, Caster, m); WeightOverloading.DFA = DFAlgorithm.Standard; //SpellHelper.Damage( this, m, damage, 100, 0, 0, 0, 0, Misc.DFAlgorithm.PainSpike ); HarmfulSpell(m); } FinishSequence(); } private class InternalTimer : Timer { private Mobile m_Mobile; private int m_ToRestore; public InternalTimer(Mobile m, double toRestore) : base(TimeSpan.FromSeconds(10.0)) { Priority = TimerPriority.OneSecond; m_Mobile = m; m_ToRestore = (int)toRestore; } protected override void OnTick() { m_Table.Remove(m_Mobile); if (m_Mobile.Alive && !m_Mobile.IsDeadBondedPet) m_Mobile.Hits += m_ToRestore; BuffInfo.RemoveBuff(m_Mobile, BuffIcon.PainSpike); } } } }