using System; using System.Collections.Generic; using System.Linq; using Server.Items; using Server.Mobiles; using Server.Targeting; namespace Server.Spells.Necromancy { public class PoisonStrikeSpell : NecromancerSpell, ISpellTargetingMobile { private static SpellInfo m_Info = new SpellInfo( "Poison Strike", "In Vas Nox", 203, 9031, Reagent.NoxCrystal ); public PoisonStrikeSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(Core.ML ? 1.75 : 1.5); public override double RequiredSkill => 50.0; public override int RequiredMana => 17; public override bool DelayedDamage => false; public override void OnCast() { Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12); } public void Target(Mobile m) { if (m == null) return; if (CheckHSequence(m)) { SpellHelper.Turn(Caster, m); /* Creates a blast of poisonous energy centered on the target. * The main target is inflicted with a large amount of Poison damage, and all valid targets in a radius of 2 tiles around the main target are inflicted with a lesser effect. * One tile from main target receives 50% damage, two tiles from target receives 33% damage. */ //CheckResisted( m ); // Check magic resist for skill, but do not use return value //reports from OSI: Necro spells don't give Resist gain Effects.SendLocationParticles(EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x36B0, 1, 14, 63, 7, 9915, 0); Effects.PlaySound(m.Location, m.Map, 0x229); double damage = Utility.RandomMinMax(Core.ML ? 32 : 36, 40) * ((300 + GetDamageSkill(Caster) * 9) / 1000); double sdiBonus = (double)AosAttributes.GetValue(Caster, AosAttribute.SpellDamage) / 100; double pvmDamage = damage * (1 + sdiBonus); if (Core.ML && sdiBonus > 0.15) sdiBonus = 0.15; double pvpDamage = damage * (1 + sdiBonus); Map map = m.Map; if (map != null) { List targets = new List(); if (Caster.CanBeHarmful(m, false)) targets.Add(m); targets.AddRange(m.GetMobilesInRange(2) .Where(targ => !(Caster is BaseCreature && targ is BaseCreature && targ != Caster && m != targ && SpellHelper.ValidIndirectTarget(Caster, targ) && Caster.CanBeHarmful(targ, false)))); for (int i = 0; i < targets.Count; ++i) { Mobile targ = targets[i]; int num; if (targ.InRange(m.Location, 0)) num = 1; else if (targ.InRange(m.Location, 1)) num = 2; else num = 3; Caster.DoHarmful(targ); SpellHelper.Damage(this, targ, (m.Player && Caster.Player ? pvpDamage : pvmDamage) / num, 0, 0, 0, 100, 0); } } } FinishSequence(); } } }