using Server.Targeting; namespace Server.Spells.Second { public class HarmSpell : MagerySpell, ISpellTargetingMobile { private static SpellInfo m_Info = new SpellInfo( "Harm", "An Mani", 212, Core.AOS ? 9001 : 9041, Reagent.Nightshade, Reagent.SpidersSilk ); public HarmSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Second; public override bool DelayedDamage => false; public override void OnCast() { Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12); } public override double GetSlayerDamageScalar(Mobile target) { return 1.0; //This spell isn't affected by slayer spellbooks } public void Target(Mobile m) { if (m == null) return; if (!Caster.CanSee(m)) Caster.SendLocalizedMessage(500237); // Target can not be seen. else if (CheckHSequence(m)) { SpellHelper.Turn(Caster, m); SpellHelper.CheckReflect((int)Circle, Caster, ref m); double damage; if (Core.AOS) { damage = GetNewAosDamage(17, 1, 5, m); } else { damage = Utility.Random(1, 15); if (CheckResisted(m)) { damage *= 0.75; m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy. } damage *= GetDamageScalar(m); } if (!m.InRange(Caster, 2)) damage *= 0.25; // 1/4 damage at > 2 tile range else if (!m.InRange(Caster, 1)) damage *= 0.50; // 1/2 damage at 2 tile range if (Core.AOS) { m.FixedParticles(0x374A, 10, 30, 5013, 1153, 2, EffectLayer.Waist); m.PlaySound(0x0FC); } else { m.FixedParticles(0x374A, 10, 15, 5013, EffectLayer.Waist); m.PlaySound(0x1F1); } SpellHelper.Damage(this, m, damage, 0, 0, 100, 0, 0); } FinishSequence(); } } }