using System; using Server.Items; using Server.Misc; using Server.Mobiles; using Server.Targeting; namespace Server.Spells.Seventh { public class EnergyFieldSpell : MagerySpell, ISpellTargetingPoint3D { private static SpellInfo m_Info = new SpellInfo( "Energy Field", "In Sanct Grav", 221, 9022, false, Reagent.BlackPearl, Reagent.MandrakeRoot, Reagent.SpidersSilk, Reagent.SulfurousAsh ); public EnergyFieldSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Seventh; public override void OnCast() { Caster.Target = new SpellTargetPoint3D(this, TargetFlags.None, Core.ML ? 10 : 12); } public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (SpellHelper.CheckTown(p, Caster) && CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); int dx = Caster.Location.X - p.X; int dy = Caster.Location.Y - p.Y; int rx = (dx - dy) * 44; int ry = (dx + dy) * 44; bool eastToWest; if (rx >= 0 && ry >= 0) eastToWest = false; else if (rx >= 0) eastToWest = true; else if (ry >= 0) eastToWest = true; else eastToWest = false; Effects.PlaySound(p, Caster.Map, 0x20B); TimeSpan duration; if (Core.AOS) duration = TimeSpan.FromSeconds((15 + Caster.Skills.Magery.Fixed / 5) / 7.0); else duration = TimeSpan.FromSeconds(Caster.Skills.Magery.Value * 0.28 + 2.0); // (28% of magery) + 2.0 seconds int itemID = eastToWest ? 0x3946 : 0x3956; for (int i = -2; i <= 2; ++i) { Point3D loc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z); bool canFit = SpellHelper.AdjustField(ref loc, Caster.Map, 12, false); if (!canFit) continue; Item item = new InternalItem(loc, Caster.Map, duration, itemID, Caster); item.ProcessDelta(); Effects.SendLocationParticles(EffectItem.Create(loc, Caster.Map, EffectItem.DefaultDuration), 0x376A, 9, 10, 5051); } } FinishSequence(); } [DispellableField] private class InternalItem : Item { private Mobile m_Caster; private Timer m_Timer; public InternalItem(Point3D loc, Map map, TimeSpan duration, int itemID, Mobile caster) : base(itemID) { Visible = false; Movable = false; Light = LightType.Circle300; MoveToWorld(loc, map); m_Caster = caster; if (caster.InLOS(this)) Visible = true; else Delete(); if (Deleted) return; m_Timer = new InternalTimer(this, duration); m_Timer.Start(); } public InternalItem(Serial serial) : base(serial) { m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(5.0)); m_Timer.Start(); } public override bool BlocksFit => true; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override bool OnMoveOver(Mobile m) { if (!(m is PlayerMobile)) return base.OnMoveOver(m); int noto = Notoriety.Compute(m_Caster, m); return noto != Notoriety.Enemy && noto != Notoriety.Ally && base.OnMoveOver(m); } public override void OnAfterDelete() { base.OnAfterDelete(); m_Timer?.Stop(); } private class InternalTimer : Timer { private InternalItem m_Item; public InternalTimer(InternalItem item, TimeSpan duration) : base(duration) { Priority = TimerPriority.OneSecond; m_Item = item; } protected override void OnTick() { m_Item.Delete(); } } } } }