using Server.Targeting; namespace Server.Spells.Seventh { public class FlameStrikeSpell : MagerySpell, ISpellTargetingMobile { private static SpellInfo m_Info = new SpellInfo( "Flame Strike", "Kal Vas Flam", 245, 9042, Reagent.SpidersSilk, Reagent.SulfurousAsh ); public FlameStrikeSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Seventh; public override bool DelayedDamage => true; public override void OnCast() { Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12); } public void Target(Mobile m) { if (m == null) return; if (!Caster.CanSee(m)) Caster.SendLocalizedMessage(500237); // Target can not be seen. else if (CheckHSequence(m)) { SpellHelper.Turn(Caster, m); SpellHelper.CheckReflect((int)Circle, Caster, ref m); double damage; if (Core.AOS) { damage = GetNewAosDamage(48, 1, 5, m); } else { damage = Utility.Random(27, 22); if (CheckResisted(m)) { damage *= 0.6; m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy. } damage *= GetDamageScalar(m); } m.FixedParticles(0x3709, 10, 30, 5052, EffectLayer.LeftFoot); m.PlaySound(0x208); SpellHelper.Damage(this, m, damage, 0, 100, 0, 0, 0); } FinishSequence(); } } }