using System; using System.Linq; using Server.Factions; using Server.Items; using Server.Misc; using Server.Mobiles; namespace Server.Spells.Seventh { public class GateTravelSpell : MagerySpell, IRecallSpell { private static SpellInfo m_Info = new SpellInfo( "Gate Travel", "Vas Rel Por", 263, 9032, Reagent.BlackPearl, Reagent.MandrakeRoot, Reagent.SulfurousAsh ); private RunebookEntry m_Entry; public GateTravelSpell(Mobile caster, RunebookEntry entry = null, Item scroll = null) : base(caster, scroll, m_Info) { m_Entry = entry; } public override SpellCircle Circle => SpellCircle.Seventh; public override void OnCast() { if (m_Entry == null) Caster.Target = new RecallSpellTarget(this, false); else Effect(m_Entry.Location, m_Entry.Map, true); } public override bool CheckCast() { if (Sigil.ExistsOn(Caster)) { Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil. return false; } if (Caster.Criminal) { Caster.SendLocalizedMessage(1005561, "", 0x22); // Thou'rt a criminal and cannot escape so easily. return false; } if (SpellHelper.CheckCombat(Caster)) { Caster.SendLocalizedMessage(1005564, "", 0x22); // Wouldst thou flee during the heat of battle?? return false; } return SpellHelper.CheckTravel(Caster, TravelCheckType.GateFrom); } private bool GateExistsAt(Map map, Point3D loc) { IPooledEnumerable eable = map.GetItemsInRange(loc, 0); bool gateFound = eable.Any(item => item is Moongate || item is PublicMoongate); eable.Free(); return gateFound; } public void Effect(Point3D loc, Map map, bool checkMulti) { if (Sigil.ExistsOn(Caster)) { Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil. } else if (map == null || !Core.AOS && Caster.Map != map) { Caster.SendLocalizedMessage(1005570); // You can not gate to another facet. } else if (!SpellHelper.CheckTravel(Caster, TravelCheckType.GateFrom)) { } else if (!SpellHelper.CheckTravel(Caster, map, loc, TravelCheckType.GateTo)) { } else if (map == Map.Felucca && Caster is PlayerMobile mobile && mobile.Young) { mobile.SendLocalizedMessage(1049543); // You decide against traveling to Felucca while you are still young. } else if (Caster.Kills >= 5 && map != Map.Felucca) { Caster.SendLocalizedMessage(1019004); // You are not allowed to travel there. } else if (Caster.Criminal) { Caster.SendLocalizedMessage(1005561, "", 0x22); // Thou'rt a criminal and cannot escape so easily. } else if (SpellHelper.CheckCombat(Caster)) { Caster.SendLocalizedMessage(1005564, "", 0x22); // Wouldst thou flee during the heat of battle?? } else if (!map.CanSpawnMobile(loc.X, loc.Y, loc.Z)) { Caster.SendLocalizedMessage(501942); // That location is blocked. } else if (checkMulti && SpellHelper.CheckMulti(loc, map)) { Caster.SendLocalizedMessage(501942); // That location is blocked. } else if (Core.SE && (GateExistsAt(map, loc) || GateExistsAt(Caster.Map, Caster.Location)) ) // SE restricted stacking gates { Caster.SendLocalizedMessage(1071242); // There is already a gate there. } else if (CheckSequence()) { Caster.SendLocalizedMessage(501024); // You open a magical gate to another location Effects.PlaySound(Caster.Location, Caster.Map, 0x20E); InternalItem firstGate = new InternalItem(loc, map); firstGate.MoveToWorld(Caster.Location, Caster.Map); Effects.PlaySound(loc, map, 0x20E); InternalItem secondGate = new InternalItem(Caster.Location, Caster.Map); secondGate.MoveToWorld(loc, map); } FinishSequence(); } [DispellableField] private class InternalItem : Moongate { public InternalItem(Point3D target, Map map) : base(target, map) { Map = map; if (ShowFeluccaWarning && map == Map.Felucca) ItemID = 0xDDA; Dispellable = true; InternalTimer t = new InternalTimer(this); t.Start(); } public InternalItem(Serial serial) : base(serial) { } public override bool ShowFeluccaWarning => Core.AOS; public override void Serialize(GenericWriter writer) { base.Serialize(writer); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); Delete(); } private class InternalTimer : Timer { private Item m_Item; public InternalTimer(Item item) : base(TimeSpan.FromSeconds(30.0)) { Priority = TimerPriority.OneSecond; m_Item = item; } protected override void OnTick() { m_Item.Delete(); } } } } }