using Server.Targeting; namespace Server.Spells.Sixth { public class EnergyBoltSpell : MagerySpell, ISpellTargetingMobile { private static SpellInfo m_Info = new SpellInfo( "Energy Bolt", "Corp Por", 230, 9022, Reagent.BlackPearl, Reagent.Nightshade ); public EnergyBoltSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Sixth; public override bool DelayedDamage => true; public override void OnCast() { Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12); } public void Target(Mobile m) { if (m == null) return; if (!Caster.CanSee(m)) Caster.SendLocalizedMessage(500237); // Target can not be seen. else if (CheckHSequence(m)) { Mobile source = Caster; SpellHelper.Turn(Caster, m); SpellHelper.CheckReflect((int)Circle, ref source, ref m); double damage; if (Core.AOS) { damage = GetNewAosDamage(40, 1, 5, m); } else { damage = Utility.Random(24, 18); if (CheckResisted(m)) { damage *= 0.75; m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy. } // Scale damage based on evalint and resist damage *= GetDamageScalar(m); } // Do the effects source.MovingParticles(m, 0x379F, 7, 0, false, true, 3043, 4043, 0x211); source.PlaySound(0x20A); // Deal the damage SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 100); } FinishSequence(); } } }