using System; using System.Collections.Generic; using Server.Engines.ConPVP; using Server.Items; using Server.Mobiles; using Server.Targeting; namespace Server.Spells.Sixth { public class InvisibilitySpell : MagerySpell, ISpellTargetingMobile { private static SpellInfo m_Info = new SpellInfo( "Invisibility", "An Lor Xen", 206, 9002, Reagent.Bloodmoss, Reagent.Nightshade ); private static Dictionary m_Table = new Dictionary(); public InvisibilitySpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Sixth; public override bool CheckCast() { if (DuelContext.CheckSuddenDeath(Caster)) { Caster.SendMessage(0x22, "You cannot cast this spell when in sudden death."); return false; } return base.CheckCast(); } public override void OnCast() { Caster.Target = new SpellTargetMobile(this, TargetFlags.Beneficial, Core.ML ? 10 : 12); } public void Target(Mobile m) { if (m == null) return; if (!Caster.CanSee(m)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (m is BaseVendor || m is PlayerVendor || m.AccessLevel > Caster.AccessLevel) { Caster.SendLocalizedMessage(501857); // This spell won't work on that! } else if (CheckBSequence(m)) { SpellHelper.Turn(Caster, m); Effects.SendLocationParticles( EffectItem.Create(new Point3D(m.X, m.Y, m.Z + 16), Caster.Map, EffectItem.DefaultDuration), 0x376A, 10, 15, 5045); m.PlaySound(0x3C4); m.Hidden = true; m.Combatant = null; m.Warmode = false; RemoveTimer(m); TimeSpan duration = TimeSpan.FromSeconds(1.2 * Caster.Skills.Magery.Fixed / 10); Timer t = new InternalTimer(m, duration); BuffInfo.RemoveBuff(m, BuffIcon.HidingAndOrStealth); BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Invisibility, 1075825, duration, m)); //Invisibility/Invisible m_Table[m] = t; t.Start(); } FinishSequence(); } public static bool HasTimer(Mobile m) { return m_Table.ContainsKey(m); } public static void RemoveTimer(Mobile m) { if (!m_Table.TryGetValue(m, out Timer t)) return; t.Stop(); m_Table.Remove(m); } private class InternalTimer : Timer { private Mobile m_Mobile; public InternalTimer(Mobile m, TimeSpan duration) : base(duration) { Priority = TimerPriority.OneSecond; m_Mobile = m; } protected override void OnTick() { m_Mobile.RevealingAction(); RemoveTimer(m_Mobile); } } } }