using Server.Targeting; namespace Server.Spells.Sixth { public class MassCurseSpell : MagerySpell, ISpellTargetingPoint3D { private static SpellInfo m_Info = new SpellInfo( "Mass Curse", "Vas Des Sanct", 218, 9031, false, Reagent.Garlic, Reagent.Nightshade, Reagent.MandrakeRoot, Reagent.SulfurousAsh ); public MassCurseSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Sixth; public override void OnCast() { Caster.Target = new SpellTargetPoint3D(this, TargetFlags.None, Core.ML ? 10 : 12); } public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (SpellHelper.CheckTown(p, Caster) && CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); Map map = Caster.Map; if (map != null) { IPooledEnumerable eable = map.GetMobilesInRange(new Point3D(p), 2); foreach (Mobile m in eable) { if (Core.AOS && (m == Caster || !SpellHelper.ValidIndirectTarget(Caster, m) || !Caster.CanSee(m) || !Caster.CanBeHarmful(m, false))) continue; Caster.DoHarmful(m); SpellHelper.AddStatCurse(Caster, m, StatType.Str); SpellHelper.DisableSkillCheck = true; SpellHelper.AddStatCurse(Caster, m, StatType.Dex); SpellHelper.AddStatCurse(Caster, m, StatType.Int); SpellHelper.DisableSkillCheck = false; m.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Waist); m.PlaySound(0x1FB); HarmfulSpell(m); } eable.Free(); } } FinishSequence(); } } }