using System; using System.Collections.Generic; namespace Server.Spells.Spellweaving { public class AttuneWeaponSpell : ArcanistSpell { private static SpellInfo m_Info = new SpellInfo( "Attune Weapon", "Haeldril", -1 ); private static Dictionary m_Table = new Dictionary(); public AttuneWeaponSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0); public override double RequiredSkill => 0.0; public override int RequiredMana => 24; public override bool CheckCast() { if (m_Table.ContainsKey(Caster)) { Caster.SendLocalizedMessage(501775); // This spell is already in effect. return false; } if (Caster.CanBeginAction()) return base.CheckCast(); Caster.SendLocalizedMessage(1075124); // You must wait before casting that spell again. return false; } public override void OnCast() { if (CheckSequence()) { Caster.PlaySound(0x5C3); Caster.FixedParticles(0x3728, 1, 13, 0x26B8, 0x455, 7, EffectLayer.Waist); Caster.FixedParticles(0x3779, 1, 15, 0x251E, 0x3F, 7, EffectLayer.Waist); double skill = Caster.Skills.Spellweaving.Value; int damageAbsorb = (int)(18 + (skill - 10) / 10 * 3 + FocusLevel * 6); Caster.MeleeDamageAbsorb = damageAbsorb; TimeSpan duration = TimeSpan.FromSeconds(60 + FocusLevel * 12); ExpireTimer t = new ExpireTimer(Caster, duration); t.Start(); m_Table[Caster] = t; Caster.BeginAction(); BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.AttuneWeapon, 1075798, duration, Caster, damageAbsorb.ToString())); } FinishSequence(); } public static void TryAbsorb(Mobile defender, ref int damage) { if (damage == 0 || !IsAbsorbing(defender) || defender.MeleeDamageAbsorb <= 0) return; int absorbed = Math.Min(damage, defender.MeleeDamageAbsorb); damage -= absorbed; defender.MeleeDamageAbsorb -= absorbed; defender.SendLocalizedMessage(1075127, $"{absorbed}\t{defender.MeleeDamageAbsorb}"); // ~1_damage~ point(s) of damage have been absorbed. A total of ~2_remaining~ point(s) of shielding remain. if (defender.MeleeDamageAbsorb <= 0) StopAbsorbing(defender, true); } public static bool IsAbsorbing(Mobile m) { return m_Table.ContainsKey(m); } public static void StopAbsorbing(Mobile m, bool message) { if (m_Table.TryGetValue(m, out ExpireTimer t)) t.DoExpire(message); } private class ExpireTimer : Timer { private Mobile m_Mobile; public ExpireTimer(Mobile m, TimeSpan delay) : base(delay) { m_Mobile = m; } protected override void OnTick() { DoExpire(true); } public void DoExpire(bool message) { Stop(); m_Mobile.MeleeDamageAbsorb = 0; if (message) { m_Mobile.SendLocalizedMessage(1075126); // Your attunement fades. m_Mobile.PlaySound(0x1F8); } m_Table.Remove(m_Mobile); DelayCall(TimeSpan.FromSeconds(120), delegate { m_Mobile.EndAction(); }); BuffInfo.RemoveBuff(m_Mobile, BuffIcon.AttuneWeapon); } } } }