namespace Server.Mobiles { public class ArcaneFey : BaseCreature { [Constructible] public ArcaneFey() : base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("pixie"); Body = 128; BaseSoundID = 0x467; SetStr(20); SetDex(150); SetInt(125); SetDamage(9, 15); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 80, 90); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.EvalInt, 70.1, 80.0); SetSkill(SkillName.Magery, 70.1, 80.0); SetSkill(SkillName.Meditation, 70.1, 80.0); SetSkill(SkillName.MagicResist, 50.5, 100.0); SetSkill(SkillName.Tactics, 10.1, 20.0); SetSkill(SkillName.Wrestling, 10.1, 12.5); Fame = 0; Karma = 0; ControlSlots = 1; } public ArcaneFey(Serial serial) : base(serial) { } public override string CorpseName => "a pixie corpse"; public override double DispelDifficulty => 70.0; public override double DispelFocus => 20.0; public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override bool InitialInnocent => true; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }