namespace Server.Mobiles { public class ArcaneFiend : BaseCreature { [Constructible] public ArcaneFiend() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 74; BaseSoundID = 422; SetStr(55); SetDex(40); SetInt(60); SetDamage(10, 14); SetDamageType(ResistanceType.Physical, 0); SetDamageType(ResistanceType.Fire, 50); SetDamageType(ResistanceType.Poison, 50); SetResistance(ResistanceType.Physical, 25, 35); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.EvalInt, 20.1, 30.0); SetSkill(SkillName.Magery, 60.1, 70.0); SetSkill(SkillName.MagicResist, 30.1, 50.0); SetSkill(SkillName.Tactics, 42.1, 50.0); SetSkill(SkillName.Wrestling, 40.1, 44.0); Fame = 0; Karma = 0; ControlSlots = 1; } public ArcaneFiend(Serial serial) : base(serial) { } public override string CorpseName => "an imp corpse"; public override double DispelDifficulty => 70.0; public override double DispelFocus => 20.0; public override PackInstinct PackInstinct => PackInstinct.Daemon; public override bool BleedImmune => true; //TODO: Verify on OSI. Guide says this. public override string DefaultName => "an imp"; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }