using System; namespace Server.Mobiles { public class NatureFury : BaseCreature { [Constructible] public NatureFury() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 0x33; Hue = 0x4001; SetStr(150); SetDex(150); SetInt(100); SetHits(80); SetStam(250); SetMana(0); SetDamage(6, 8); SetDamageType(ResistanceType.Poison, 100); SetDamageType(ResistanceType.Physical, 0); SetResistance(ResistanceType.Physical, 90); SetSkill(SkillName.Wrestling, 90.0); SetSkill(SkillName.MagicResist, 70.0); SetSkill(SkillName.Tactics, 100.0); Fame = 0; Karma = 0; ControlSlots = 1; } public NatureFury(Serial serial) : base(serial) { } public override bool DeleteCorpseOnDeath => Core.AOS; public override bool IsHouseSummonable => true; public override double DispelDifficulty => 125.0; public override double DispelFocus => 90.0; public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override bool AlwaysMurderer => true; public override string DefaultName => "a nature's fury"; public override void MoveToWorld(Point3D loc, Map map) { base.MoveToWorld(loc, map); Timer.DelayCall(TimeSpan.Zero, DoEffects); } public void DoEffects() { FixedParticles(0x91C, 10, 180, 0x2543, 0, 0, EffectLayer.Waist); PlaySound(0xE); PlaySound(0x1BC); if (Alive && !Deleted) Timer.DelayCall(TimeSpan.FromSeconds(7.0), DoEffects); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); Delete(); } } }