using System; using Server.Misc; using Server.Mobiles; using Server.Targeting; namespace Server.Spells.Third { public class WallOfStoneSpell : MagerySpell, ISpellTargetingPoint3D { private static SpellInfo m_Info = new SpellInfo( "Wall of Stone", "In Sanct Ylem", 227, 9011, false, Reagent.Bloodmoss, Reagent.Garlic ); public WallOfStoneSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Third; public override void OnCast() { Caster.Target = new SpellTargetPoint3D(this, TargetFlags.None, Core.ML ? 10 : 12); } public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (SpellHelper.CheckTown(p, Caster) && CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); int dx = Caster.Location.X - p.X; int dy = Caster.Location.Y - p.Y; int rx = (dx - dy) * 44; int ry = (dx + dy) * 44; bool eastToWest; if (rx >= 0 && ry >= 0) eastToWest = false; else if (rx >= 0) eastToWest = true; else if (ry >= 0) eastToWest = true; else eastToWest = false; Effects.PlaySound(p, Caster.Map, 0x1F6); for (int i = -1; i <= 1; ++i) { Point3D loc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z); bool canFit = SpellHelper.AdjustField(ref loc, Caster.Map, 22, true); //Effects.SendLocationParticles( EffectItem.Create( loc, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5025 ); if (!canFit) continue; Item item = new InternalItem(loc, Caster.Map, Caster); Effects.SendLocationParticles(item, 0x376A, 9, 10, 5025); //new InternalItem( loc, Caster.Map, Caster ); } } FinishSequence(); } [DispellableField] private class InternalItem : Item { private Mobile m_Caster; private DateTime m_End; private Timer m_Timer; public InternalItem(Point3D loc, Map map, Mobile caster) : base(0x82) { Visible = false; Movable = false; MoveToWorld(loc, map); m_Caster = caster; if (caster.InLOS(this)) Visible = true; else Delete(); if (Deleted) return; m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(10.0)); m_Timer.Start(); m_End = DateTime.UtcNow + TimeSpan.FromSeconds(10.0); } public InternalItem(Serial serial) : base(serial) { } public override bool BlocksFit => true; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); // version writer.WriteDeltaTime(m_End); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 1: { m_End = reader.ReadDeltaTime(); m_Timer = new InternalTimer(this, m_End - DateTime.UtcNow); m_Timer.Start(); break; } case 0: { TimeSpan duration = TimeSpan.FromSeconds(10.0); m_Timer = new InternalTimer(this, duration); m_Timer.Start(); m_End = DateTime.UtcNow + duration; break; } } } public override bool OnMoveOver(Mobile m) { if (m is PlayerMobile) { int noto = Notoriety.Compute(m_Caster, m); if (noto == Notoriety.Enemy || noto == Notoriety.Ally) return false; } return base.OnMoveOver(m); } public override void OnAfterDelete() { base.OnAfterDelete(); m_Timer?.Stop(); } private class InternalTimer : Timer { private InternalItem m_Item; public InternalTimer(InternalItem item, TimeSpan duration) : base(duration) { Priority = TimerPriority.OneSecond; m_Item = item; } protected override void OnTick() { m_Item.Delete(); } } } } }