using System; using Server.Items; using Server.Mobiles; namespace Server.Engines.Craft { public class DefGlassblowing : CraftSystem { public override SkillName MainSkill { get{ return SkillName.Alchemy; } } public override int GumpTitleNumber { get{ return 1044622; } //
Glassblowing MENU
} private static CraftSystem m_CraftSystem; public static CraftSystem CraftSystem { get { if ( m_CraftSystem == null ) m_CraftSystem = new DefGlassblowing(); return m_CraftSystem; } } public override double GetChanceAtMin( CraftItem item ) { return 0.0; // 0% } private DefGlassblowing() : base( 1, 1, 1.25 )// base( 1, 2, 1.7 ) { } public override int CanCraft( Mobile from, BaseTool tool, Type itemType ) { if( tool == null || tool.Deleted || tool.UsesRemaining < 0 ) return 1044038; // You have worn out your tool! else if ( !BaseTool.CheckTool( tool, from ) ) return 1048146; // If you have a tool equipped, you must use that tool. else if ( !(from is PlayerMobile && ((PlayerMobile)from).Glassblowing && from.Skills[SkillName.Alchemy].Base >= 100.0) ) return 1044634; // You havent learned glassblowing. else if ( !BaseTool.CheckAccessible( tool, from ) ) return 1044263; // The tool must be on your person to use. bool anvil, forge; DefBlacksmithy.CheckAnvilAndForge( from, 2, out anvil, out forge ); if ( forge ) return 0; return 1044628; // You must be near a forge to blow glass. } public override void PlayCraftEffect( Mobile from ) { from.PlaySound( 0x2B ); // bellows //if ( from.Body.Type == BodyType.Human && !from.Mounted ) // from.Animate( 9, 5, 1, true, false, 0 ); //new InternalTimer( from ).Start(); } // Delay to synchronize the sound with the hit on the anvil private class InternalTimer : Timer { private Mobile m_From; public InternalTimer( Mobile from ) : base( TimeSpan.FromSeconds( 0.7 ) ) { m_From = from; } protected override void OnTick() { m_From.PlaySound( 0x2A ); } } public override int PlayEndingEffect( Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality, bool makersMark, CraftItem item ) { if ( toolBroken ) from.SendLocalizedMessage( 1044038 ); // You have worn out your tool if ( failed ) { if ( lostMaterial ) return 1044043; // You failed to create the item, and some of your materials are lost. else return 1044157; // You failed to create the item, but no materials were lost. } else { from.PlaySound( 0x41 ); // glass breaking if ( quality == 0 ) return 502785; // You were barely able to make this item. It's quality is below average. else if ( makersMark && quality == 2 ) return 1044156; // You create an exceptional quality item and affix your maker's mark. else if ( quality == 2 ) return 1044155; // You create an exceptional quality item. else return 1044154; // You create the item. } } public override void InitCraftList() { int index = AddCraft( typeof( Bottle ), 1044050, 1023854, 52.5, 102.5, typeof( Sand ), 1044625, 1, 1044627 ); SetUseAllRes( index, true ); AddCraft( typeof( SmallFlask ), 1044050, 1044610, 52.5, 102.5, typeof( Sand ), 1044625, 2, 1044627 ); AddCraft( typeof( MediumFlask ), 1044050, 1044611, 52.5, 102.5, typeof( Sand ), 1044625, 3, 1044627 ); AddCraft( typeof( CurvedFlask ), 1044050, 1044612, 55.0, 105.0, typeof( Sand ), 1044625, 2, 1044627 ); AddCraft( typeof( LongFlask ), 1044050, 1044613, 57.5, 107.5, typeof( Sand ), 1044625, 4, 1044627 ); AddCraft( typeof( LargeFlask ), 1044050, 1044623, 60.0, 110.0, typeof( Sand ), 1044625, 5, 1044627 ); AddCraft( typeof( AniSmallBlueFlask ), 1044050, 1044614, 60.0, 110.0, typeof( Sand ), 1044625, 5, 1044627 ); AddCraft( typeof( AniLargeVioletFlask ), 1044050, 1044615, 60.0, 110.0, typeof( Sand ), 1044625, 5, 1044627 ); AddCraft( typeof( AniRedRibbedFlask ), 1044050, 1044624, 60.0, 110.0, typeof( Sand ), 1044625, 7, 1044627 ); AddCraft( typeof( EmptyVialsWRack ), 1044050, 1044616, 65.0, 115.0, typeof( Sand ), 1044625, 8, 1044627 ); AddCraft( typeof( FullVialsWRack ), 1044050, 1044617, 65.0, 115.0, typeof( Sand ), 1044625, 9, 1044627 ); AddCraft( typeof( SpinningHourglass ), 1044050, 1044618, 75.0, 125.0, typeof( Sand ), 1044625, 10, 1044627 ); } } }