using System; using Server; namespace Server.Items { public class ElvenDresserEastAddon : BaseAddon { public override BaseAddonDeed Deed{ get{ return new ElvenDresserEastDeed(); } } [Constructable] public ElvenDresserEastAddon() { AddComponent( new AddonComponent( 0x30E4 ), 0, 0, 0 ); AddComponent( new AddonComponent( 0x30E3 ), 0, -1, 0 ); } public ElvenDresserEastAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } public class ElvenDresserEastDeed : BaseAddonDeed { public override BaseAddon Addon{ get{ return new ElvenDresserEastAddon(); } } public override int LabelNumber{ get{ return 1073388; } } // elven dresser (east) [Constructable] public ElvenDresserEastDeed() { } public ElvenDresserEastDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }