using System; using Server; namespace Server.Items { public class WarriorStatueSouthAddon : BaseAddon { public override BaseAddonDeed Deed{ get{ return new WarriorStatueSouthDeed(); } } [Constructable] public WarriorStatueSouthAddon() { AddComponent( new AddonComponent( 0x2D13 ), 0, 0, 0 ); } public WarriorStatueSouthAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } public class WarriorStatueSouthDeed : BaseAddonDeed { public override BaseAddon Addon{ get{ return new WarriorStatueSouthAddon(); } } public override int LabelNumber{ get{ return 1072887; } } // warrior statue (south) [Constructable] public WarriorStatueSouthDeed() { } public WarriorStatueSouthDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }