using System; using System.Collections; namespace Server.Items { public class Chessboard : BaseBoard { public override int LabelNumber{ get{ return 1016450; } } // a chessboard [Constructable] public Chessboard() : base( 0xFA6 ) { } public override void CreatePieces() { for ( int i = 0; i < 8; i++ ) { CreatePiece( new PieceBlackPawn( this ), ( 25 * i ) + 43, 42 ); CreatePiece( new PieceWhitePawn( this ), ( 25 * i ) + 43, 167 ); } // Rook CreatePiece( new PieceBlackRook( this ), 42, 5 ); CreatePiece( new PieceBlackRook( this ), 216, 5 ); CreatePiece( new PieceWhiteRook( this ), 42, 180 ); CreatePiece( new PieceWhiteRook( this ), 216, 180 ); // Knight CreatePiece( new PieceBlackKnight( this ), 66, 7 ); CreatePiece( new PieceBlackKnight( this ), 190, 7 ); CreatePiece( new PieceWhiteKnight( this ), 66, 182 ); CreatePiece( new PieceWhiteKnight( this ), 190, 182 ); // Bishop CreatePiece( new PieceBlackBishop( this ), 94, 7 ); CreatePiece( new PieceBlackBishop( this ), 168, 7 ); CreatePiece( new PieceWhiteBishop( this ), 94, 182 ); CreatePiece( new PieceWhiteBishop( this ), 168, 182 ); // Queen CreatePiece( new PieceBlackQueen( this ), 142, 5 ); CreatePiece( new PieceWhiteQueen( this ), 142, 180 ); // King CreatePiece( new PieceBlackKing( this ), 117, 5 ); CreatePiece( new PieceWhiteKing( this ), 117, 180 ); } public Chessboard( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }