using System; using Server.Items; using Server.Network; using Server.Targeting; using Server.Mobiles; using Server.Spells.Second; using Server.Spells.Necromancy; using Server.Spells.Ninjitsu; using System.Collections.Generic; namespace Server.Spells { public abstract class Spell : ISpell { private Mobile m_Caster; private Item m_Scroll; private SpellInfo m_Info; private SpellState m_State; private DateTime m_StartCastTime; public SpellState State{ get{ return m_State; } set{ m_State = value; } } public Mobile Caster{ get{ return m_Caster; } } public SpellInfo Info{ get{ return m_Info; } } public string Name{ get{ return m_Info.Name; } } public string Mantra{ get{ return m_Info.Mantra; } } public SpellCircle Circle{ get{ return m_Info.Circle; } } public Type[] Reagents{ get{ return m_Info.Reagents; } } public Item Scroll{ get{ return m_Scroll; } } public DateTime StartCastTime { get { return m_StartCastTime; } } private static TimeSpan NextSpellDelay = TimeSpan.FromSeconds( 0.75 ); private static TimeSpan AnimateDelay = TimeSpan.FromSeconds( 1.5 ); public virtual SkillName CastSkill{ get{ return SkillName.Magery; } } public virtual SkillName DamageSkill{ get{ return SkillName.EvalInt; } } public virtual bool RevealOnCast{ get{ return true; } } public virtual bool ClearHandsOnCast{ get{ return true; } } public virtual bool ShowHandMovement{ get{ return true; } } public virtual bool DelayedDamage{ get{ return false; } } public virtual bool DelayedDamageStacking { get { return true; } } //In reality, it's ANY delayed Damage spell Post-AoS that can't stack, but, only //Expo & Magic Arrow have enough delay and a short enough cast time to bring up //the possibility of stacking 'em. Note that a MA & an Explosion will stack, but //of course, two MA's won't. private static Dictionary> m_ContextTable = new Dictionary>(); public void StartDelayedDamageContext( Mobile m, Timer t ) { if( DelayedDamageStacking ) return; //Sanity Dictionary contexts; if( !m_ContextTable.TryGetValue( GetType(), out contexts ) ) { contexts = new Dictionary(); m_ContextTable.Add( GetType(), contexts ); } if( contexts.ContainsKey( m ) ) { contexts[m].Stop(); contexts.Remove( m ); } contexts.Add( m, t ); } public void RemoveDelayedDamageContext( Mobile m ) { Dictionary contexts; if( !m_ContextTable.TryGetValue( GetType(), out contexts ) ) return; contexts.Remove( m ); } public Spell( Mobile caster, Item scroll, SpellInfo info ) { m_Caster = caster; m_Scroll = scroll; m_Info = info; } public virtual int GetNewAosDamage( int bonus, int dice, int sides, Mobile singleTarget ) { if( singleTarget != null ) { return GetNewAosDamage( bonus, dice, sides, (Caster.Player && singleTarget.Player), GetDamageScalar( singleTarget ) ); } else { return GetNewAosDamage( bonus, dice, sides, false ); } } public virtual int GetNewAosDamage( int bonus, int dice, int sides, bool playerVsPlayer ) { return GetNewAosDamage( bonus, dice, sides, playerVsPlayer, 1.0 ); } public virtual int GetNewAosDamage( int bonus, int dice, int sides, bool playerVsPlayer, double scalar ) { int damage = Utility.Dice( dice, sides, bonus ) * 100; int damageBonus = 0; int inscribeSkill = GetInscribeFixed( m_Caster ); int inscribeBonus = (inscribeSkill + (1000 * (inscribeSkill / 1000))) / 200; damageBonus += inscribeBonus; int intBonus = Caster.Int / 10; damageBonus += intBonus; int sdiBonus = AosAttributes.GetValue( m_Caster, AosAttribute.SpellDamage ); // PvP spell damage increase cap of 15% from an item’s magic property if ( playerVsPlayer && sdiBonus > 15 ) sdiBonus = 15; damageBonus += sdiBonus; damage = AOS.Scale( damage, 100 + damageBonus ); int evalSkill = GetDamageFixed( m_Caster ); int evalScale = 30 + ((9 * evalSkill) / 100); damage = AOS.Scale( damage, evalScale ); damage = AOS.Scale( damage, (int)(scalar*100) ); return damage / 100; } /* public virtual double GetAosDamage( int min, int random, double div ) { double scale = 1.0; scale += GetInscribeSkill( m_Caster ) * 0.001; if ( Caster.Player ) { scale += Caster.Int * 0.001; scale += AosAttributes.GetValue( m_Caster, AosAttribute.SpellDamage ) * 0.01; } int baseDamage = min + (int)(GetDamageSkill( m_Caster ) / div); double damage = Utility.RandomMinMax( baseDamage, baseDamage + random ); return damage * scale; } */ public virtual bool IsCasting{ get{ return m_State == SpellState.Casting; } } public virtual void OnCasterHurt() { //Confirm: Monsters and pets cannot be disturbed. if ( !Caster.Player ) return; if ( IsCasting ) { object o = ProtectionSpell.Registry[m_Caster]; bool disturb = true; if ( o != null && o is double ) { if ( ((double)o) > Utility.RandomDouble()*100.0 ) disturb = false; } if ( disturb ) Disturb( DisturbType.Hurt, false, true ); } } public virtual void OnCasterKilled() { Disturb( DisturbType.Kill ); } public virtual void OnConnectionChanged() { FinishSequence(); } public virtual bool OnCasterMoving( Direction d ) { if ( IsCasting && BlocksMovement ) { m_Caster.SendLocalizedMessage( 500111 ); // You are frozen and can not move. return false; } return true; } public virtual bool OnCasterEquiping( Item item ) { if ( IsCasting ) Disturb( DisturbType.EquipRequest ); return true; } public virtual bool OnCasterUsingObject( object o ) { if ( m_State == SpellState.Sequencing ) Disturb( DisturbType.UseRequest ); return true; } public virtual bool OnCastInTown( Region r ) { return m_Info.AllowTown; } public virtual bool ConsumeReagents() { if ( m_Scroll != null || !m_Caster.Player ) return true; if ( AosAttributes.GetValue( m_Caster, AosAttribute.LowerRegCost ) > Utility.Random( 100 ) ) return true; Container pack = m_Caster.Backpack; if ( pack == null ) return false; if ( pack.ConsumeTotal( m_Info.Reagents, m_Info.Amounts ) == -1 ) return true; if ( GetType().BaseType == typeof( Spell ) ) { if ( ArcaneGem.ConsumeCharges( m_Caster, ( Core.SE ? 1 : 1 + (int)Circle ) ) ) return true; } return false; } public virtual bool CheckResisted( Mobile target ) { double n = GetResistPercent( target ); n /= 100.0; if ( n <= 0.0 ) return false; if ( n >= 1.0 ) return true; int maxSkill = (1 + (int)Circle) * 10; maxSkill += (1 + ((int)Circle / 6)) * 25; if ( target.Skills[SkillName.MagicResist].Value < maxSkill ) target.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ); return ( n >= Utility.RandomDouble() ); } public virtual double GetInscribeSkill( Mobile m ) { // There is no chance to gain // m.CheckSkill( SkillName.Inscribe, 0.0, 120.0 ); return m.Skills[SkillName.Inscribe].Value; } public virtual int GetInscribeFixed( Mobile m ) { // There is no chance to gain // m.CheckSkill( SkillName.Inscribe, 0.0, 120.0 ); return m.Skills[SkillName.Inscribe].Fixed; } public virtual int GetDamageFixed( Mobile m ) { m.CheckSkill( DamageSkill, 0.0, 120.0 ); return m.Skills[DamageSkill].Fixed; } public virtual double GetDamageSkill( Mobile m ) { m.CheckSkill( DamageSkill, 0.0, 120.0 ); return m.Skills[DamageSkill].Value; } public virtual int GetResistFixed( Mobile m ) { int maxSkill = (1 + (int)Circle) * 10; maxSkill += (1 + ((int)Circle / 6)) * 25; if ( m.Skills[SkillName.MagicResist].Value < maxSkill ) m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ); return m.Skills[SkillName.MagicResist].Fixed; } public virtual double GetResistSkill( Mobile m ) { int maxSkill = (1 + (int)Circle) * 10; maxSkill += (1 + ((int)Circle / 6)) * 25; if ( m.Skills[SkillName.MagicResist].Value < maxSkill ) m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ); return m.Skills[SkillName.MagicResist].Value; } public virtual double GetResistPercentForCircle( Mobile target, SpellCircle circle ) { double firstPercent = target.Skills[SkillName.MagicResist].Value / 5.0; double secondPercent = target.Skills[SkillName.MagicResist].Value - (((m_Caster.Skills[CastSkill].Value - 20.0) / 5.0) + (1 + (int)circle) * 5.0); return ( firstPercent > secondPercent ? firstPercent : secondPercent ) / 2.0; // Seems should be about half of what stratics says. } public virtual double GetResistPercent( Mobile target ) { return GetResistPercentForCircle( target, m_Info.Circle ); } public virtual double GetDamageScalar( Mobile target ) { double scalar = 1.0; if( !Core.AOS ) //EvalInt stuff for AoS is handled elsewhere { double casterEI = m_Caster.Skills[DamageSkill].Value; double targetRS = target.Skills[SkillName.MagicResist].Value; /* if( Core.AOS ) targetRS = 0; */ m_Caster.CheckSkill( DamageSkill, 0.0, 120.0 ); if( casterEI > targetRS ) scalar = (1.0 + ((casterEI - targetRS) / 500.0)); else scalar = (1.0 + ((casterEI - targetRS) / 200.0)); // magery damage bonus, -25% at 0 skill, +0% at 100 skill, +5% at 120 skill scalar += (m_Caster.Skills[CastSkill].Value - 100.0) / 400.0; if( !target.Player && !target.Body.IsHuman /*&& !Core.AOS*/ ) scalar *= 2.0; // Double magery damage to monsters/animals if not AOS } if ( target is BaseCreature ) ((BaseCreature)target).AlterDamageScalarFrom( m_Caster, ref scalar ); if ( m_Caster is BaseCreature ) ((BaseCreature)m_Caster).AlterDamageScalarTo( target, ref scalar ); if( Core.SE ) scalar *= GetSlayerDamageScalar( target ); target.Region.SpellDamageScalar( m_Caster, target, ref scalar ); return scalar; } public virtual double GetSlayerDamageScalar( Mobile defender ) { Spellbook atkBook = Spellbook.FindEquippedSpellbook( m_Caster ); double scalar = 1.0; if( atkBook != null ) { SlayerEntry atkSlayer = SlayerGroup.GetEntryByName( atkBook.Slayer ); SlayerEntry atkSlayer2 = SlayerGroup.GetEntryByName( atkBook.Slayer2 ); if( atkSlayer != null && atkSlayer.Slays( defender ) || atkSlayer2 != null && atkSlayer2.Slays( defender ) ) { defender.FixedEffect( 0x37B9, 10, 5 ); //TODO: Confirm this displays on OSIs scalar = 2.0; } TransformContext context = TransformationSpell.GetContext( defender ); if( (atkBook.Slayer == SlayerName.Silver || atkBook.Slayer2 == SlayerName.Silver) && context != null && context.Type != typeof( HorrificBeastSpell ) ) scalar +=.25; // Every necromancer transformation other than horrific beast take an additional 25% damage if( scalar != 1.0 ) return scalar; } ISlayer defISlayer = Spellbook.FindEquippedSpellbook( defender ); if( defISlayer == null ) defISlayer = defender.Weapon as ISlayer; if( defISlayer != null ) { SlayerEntry defSlayer = SlayerGroup.GetEntryByName( defISlayer.Slayer ); SlayerEntry defSlayer2 = SlayerGroup.GetEntryByName( defISlayer.Slayer2 ); if( defSlayer != null && defSlayer.Group.OppositionSuperSlays( m_Caster ) || defSlayer2 != null && defSlayer2.Group.OppositionSuperSlays( m_Caster ) ) scalar = 2.0; } return scalar; } public virtual void DoFizzle() { m_Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 502632 ); // The spell fizzles. if ( m_Caster.Player ) { if ( Core.AOS ) m_Caster.FixedParticles( 0x3735, 1, 30, 9503, EffectLayer.Waist ); else m_Caster.FixedEffect( 0x3735, 6, 30 ); m_Caster.PlaySound( 0x5C ); } } private CastTimer m_CastTimer; private AnimTimer m_AnimTimer; public void Disturb( DisturbType type ) { Disturb( type, true, false ); } public virtual bool CheckDisturb( DisturbType type, bool firstCircle, bool resistable ) { if ( resistable && m_Scroll is BaseWand ) return false; return true; } public void Disturb( DisturbType type, bool firstCircle, bool resistable ) { if ( !CheckDisturb( type, firstCircle, resistable ) ) return; if ( m_State == SpellState.Casting ) { if ( !firstCircle && Circle == SpellCircle.First && !Core.AOS ) return; m_State = SpellState.None; m_Caster.Spell = null; OnDisturb( type, true ); if ( m_CastTimer != null ) m_CastTimer.Stop(); if ( m_AnimTimer != null ) m_AnimTimer.Stop(); if ( Core.AOS && m_Caster.Player && type == DisturbType.Hurt ) DoHurtFizzle(); m_Caster.NextSpellTime = DateTime.Now + GetDisturbRecovery(); } else if ( m_State == SpellState.Sequencing ) { if ( !firstCircle && Circle == SpellCircle.First && !Core.AOS ) return; m_State = SpellState.None; m_Caster.Spell = null; OnDisturb( type, false ); Targeting.Target.Cancel( m_Caster ); if ( Core.AOS && m_Caster.Player && type == DisturbType.Hurt ) DoHurtFizzle(); } } public virtual void DoHurtFizzle() { m_Caster.FixedEffect( 0x3735, 6, 30 ); m_Caster.PlaySound( 0x5C ); } public virtual void OnDisturb( DisturbType type, bool message ) { if ( message ) m_Caster.SendLocalizedMessage( 500641 ); // Your concentration is disturbed, thus ruining thy spell. } public virtual bool CheckCast() { return true; } public virtual void SayMantra() { if ( m_Scroll is BaseWand ) return; if ( m_Info.Mantra != null && m_Info.Mantra.Length > 0 && m_Caster.Player ) m_Caster.PublicOverheadMessage( MessageType.Spell, m_Caster.SpeechHue, true, m_Info.Mantra, false ); } public virtual bool BlockedByHorrificBeast{ get{ return true; } } public virtual bool BlockedByAnimalForm{ get{ return true; } } public virtual bool BlocksMovement{ get{ return true; } } public virtual bool CheckNextSpellTime{ get{ return !(m_Scroll is BaseWand); } } public bool Cast() { m_StartCastTime = DateTime.Now; if ( Core.AOS && m_Caster.Spell is Spell && ((Spell)m_Caster.Spell).State == SpellState.Sequencing ) ((Spell)m_Caster.Spell).Disturb( DisturbType.NewCast ); if ( !m_Caster.CheckAlive() ) { return false; } else if ( m_Caster.Spell != null && m_Caster.Spell.IsCasting ) { m_Caster.SendLocalizedMessage( 502642 ); // You are already casting a spell. } else if ( BlockedByHorrificBeast && TransformationSpell.UnderTransformation( m_Caster, typeof( HorrificBeastSpell ) ) || ( BlockedByAnimalForm && AnimalForm.UnderTransformation( m_Caster ) )) { m_Caster.SendLocalizedMessage( 1061091 ); // You cannot cast that spell in this form. } else if ( !(m_Scroll is BaseWand) && (m_Caster.Paralyzed || m_Caster.Frozen) ) { m_Caster.SendLocalizedMessage( 502643 ); // You can not cast a spell while frozen. } else if ( CheckNextSpellTime && DateTime.Now < m_Caster.NextSpellTime ) { m_Caster.SendLocalizedMessage( 502644 ); // You have not yet recovered from casting a spell. } else if ( m_Caster.Mana >= ScaleMana( GetMana() ) ) { if ( m_Caster.Spell == null && m_Caster.CheckSpellCast( this ) && CheckCast() && m_Caster.Region.OnBeginSpellCast( m_Caster, this ) ) { m_State = SpellState.Casting; m_Caster.Spell = this; if ( RevealOnCast ) m_Caster.RevealingAction(); SayMantra(); TimeSpan castDelay = this.GetCastDelay(); if ( ShowHandMovement && m_Caster.Body.IsHuman ) { int count = (int)Math.Ceiling( castDelay.TotalSeconds / AnimateDelay.TotalSeconds ); if ( count != 0 ) { m_AnimTimer = new AnimTimer( this, count ); m_AnimTimer.Start(); } if ( m_Info.LeftHandEffect > 0 ) Caster.FixedParticles( 0, 10, 5, m_Info.LeftHandEffect, EffectLayer.LeftHand ); if ( m_Info.RightHandEffect > 0 ) Caster.FixedParticles( 0, 10, 5, m_Info.RightHandEffect, EffectLayer.RightHand ); } if ( ClearHandsOnCast ) m_Caster.ClearHands(); m_CastTimer = new CastTimer( this, castDelay ); m_CastTimer.Start(); OnBeginCast(); return true; } else { return false; } } else { m_Caster.LocalOverheadMessage( MessageType.Regular, 0x22, 502625 ); // Insufficient mana } return false; } public abstract void OnCast(); public virtual void OnBeginCast() { } private const double ChanceOffset = 20.0, ChanceLength = 100.0 / 7.0; public virtual void GetCastSkills( out double min, out double max ) { int circle = (int)m_Info.Circle; if ( m_Scroll != null ) circle -= 2; double avg = ChanceLength * circle; min = avg - ChanceOffset; max = avg + ChanceOffset; } public virtual bool CheckFizzle() { if ( m_Scroll is BaseWand ) return true; double minSkill, maxSkill; GetCastSkills( out minSkill, out maxSkill ); return Caster.CheckSkill( CastSkill, minSkill, maxSkill ); } private static int[] m_ManaTable = new int[]{ 4, 6, 9, 11, 14, 20, 40, 50 }; public virtual int GetMana() { if ( m_Scroll is BaseWand ) return 0; return m_ManaTable[(int)Circle]; } public virtual int ScaleMana( int mana ) { double scalar = 1.0; if ( !Necromancy.MindRotSpell.GetMindRotScalar( Caster, ref scalar ) ) scalar = 1.0; // Lower Mana Cost = 40% int lmc = AosAttributes.GetValue( m_Caster, AosAttribute.LowerManaCost ); if ( lmc > 40 ) lmc = 40; scalar -= (double)lmc / 100; return (int)(mana * scalar); } public virtual TimeSpan GetDisturbRecovery() { if ( Core.AOS ) return TimeSpan.Zero; double delay = 1.0 - Math.Sqrt( (DateTime.Now - m_StartCastTime).TotalSeconds / GetCastDelay().TotalSeconds ); if ( delay < 0.2 ) delay = 0.2; return TimeSpan.FromSeconds( delay ); } public virtual int CastRecoveryBase{ get{ return 6; } } public virtual int CastRecoveryCircleScalar{ get{ return 0; } } public virtual int CastRecoveryFastScalar{ get{ return 1; } } public virtual int CastRecoveryPerSecond{ get{ return 4; } } public virtual int CastRecoveryMinimum{ get{ return 0; } } public virtual TimeSpan GetCastRecovery() { if ( !Core.AOS ) return NextSpellDelay; int fcr = AosAttributes.GetValue( m_Caster, AosAttribute.CastRecovery ); int circleDelay = CastRecoveryCircleScalar * (1 + (int)Circle); // Note: Circle is 0-based so we must offset int fcrDelay = -(CastRecoveryFastScalar * fcr); int delay = CastRecoveryBase + circleDelay + fcrDelay; if ( delay < CastRecoveryMinimum ) delay = CastRecoveryMinimum; return TimeSpan.FromSeconds( (double)delay / CastRecoveryPerSecond ); } public virtual int CastDelayBase{ get{ return 3; } } public virtual int CastDelayCircleScalar{ get{ return 1; } } public virtual int CastDelayFastScalar{ get{ return 1; } } public virtual int CastDelayPerSecond{ get{ return 4; } } public virtual int CastDelayMinimum{ get{ return 1; } } public virtual TimeSpan GetCastDelay() { if ( m_Scroll is BaseWand ) return TimeSpan.Zero; if ( !Core.AOS ) return TimeSpan.FromSeconds( 0.5 + (0.25 * (int)Circle) ); // Faster casting cap of 2 (if not using the protection spell) // Faster casting cap of 0 (if using the protection spell) // Paladin spells are subject to a faster casting cap of 4 // Paladins with magery of 70.0 or above are subject to a faster casting cap of 2 int fcMax = 2; if ( CastSkill == SkillName.Chivalry && m_Caster.Skills[SkillName.Magery].Value < 70.0 ) fcMax = 4; int fc = AosAttributes.GetValue( m_Caster, AosAttribute.CastSpeed ); if ( fc > fcMax ) fc = fcMax; if ( ProtectionSpell.Registry.Contains( m_Caster ) ) fc -= 2; // Circle is 0-based but we must not offset, first circle spells are cast at base delay. int circleDelay = CastDelayCircleScalar * (int)Circle; int fcDelay = -(CastDelayFastScalar * fc); int delay = CastDelayBase + circleDelay + fcDelay; if ( delay < CastDelayMinimum ) delay = CastDelayMinimum; return TimeSpan.FromSeconds( (double)delay / CastDelayPerSecond ); } public virtual void FinishSequence() { m_State = SpellState.None; if ( m_Caster.Spell == this ) m_Caster.Spell = null; } public virtual int ComputeKarmaAward() { return 0; } public virtual bool CheckSequence() { int mana = ScaleMana( GetMana() ); if ( m_Caster.Deleted || !m_Caster.Alive || m_Caster.Spell != this || m_State != SpellState.Sequencing ) { DoFizzle(); } else if ( m_Scroll != null && !(m_Scroll is Runebook) && (m_Scroll.Amount <= 0 || m_Scroll.Deleted || m_Scroll.RootParent != m_Caster || (m_Scroll is BaseWand && (((BaseWand)m_Scroll).Charges <= 0 || m_Scroll.Parent != m_Caster))) ) { DoFizzle(); } else if ( !ConsumeReagents() ) { m_Caster.LocalOverheadMessage( MessageType.Regular, 0x22, 502630 ); // More reagents are needed for this spell. } else if ( m_Caster.Mana < mana ) { m_Caster.LocalOverheadMessage( MessageType.Regular, 0x22, 502625 ); // Insufficient mana for this spell. } else if ( Core.AOS && (m_Caster.Frozen || m_Caster.Paralyzed) ) { m_Caster.SendLocalizedMessage( 502646 ); // You cannot cast a spell while frozen. DoFizzle(); } else if ( CheckFizzle() ) { m_Caster.Mana -= mana; if ( m_Scroll is SpellScroll ) m_Scroll.Consume(); else if ( m_Scroll is BaseWand ) ((BaseWand)m_Scroll).ConsumeCharge( m_Caster ); if ( m_Scroll is BaseWand ) { bool m = m_Scroll.Movable; m_Scroll.Movable = false; if ( ClearHandsOnCast ) m_Caster.ClearHands(); m_Scroll.Movable = m; } else { if ( ClearHandsOnCast ) m_Caster.ClearHands(); } int karma = ComputeKarmaAward(); if ( karma != 0 ) Misc.Titles.AwardKarma( Caster, karma, true ); if ( TransformationSpell.UnderTransformation( m_Caster, typeof( VampiricEmbraceSpell ) ) ) { bool garlic = false; for ( int i = 0; !garlic && i < m_Info.Reagents.Length; ++i ) garlic = ( m_Info.Reagents[i] == Reagent.Garlic ); if ( garlic ) { m_Caster.SendLocalizedMessage( 1061651 ); // The garlic burns you! AOS.Damage( m_Caster, Utility.RandomMinMax( 17, 23 ), 100, 0, 0, 0, 0 ); } } return true; } else { DoFizzle(); } return false; } public bool CheckBSequence( Mobile target ) { return CheckBSequence( target, false ); } public bool CheckBSequence( Mobile target, bool allowDead ) { if ( !target.Alive && !allowDead ) { m_Caster.SendLocalizedMessage( 501857 ); // This spell won't work on that! return false; } else if ( Caster.CanBeBeneficial( target, true, allowDead ) && CheckSequence() ) { Caster.DoBeneficial( target ); return true; } else { return false; } } public bool CheckHSequence( Mobile target ) { if ( !target.Alive ) { m_Caster.SendLocalizedMessage( 501857 ); // This spell won't work on that! return false; } else if ( Caster.CanBeHarmful( target ) && CheckSequence() ) { Caster.DoHarmful( target ); return true; } else { return false; } } private class AnimTimer : Timer { private Spell m_Spell; public AnimTimer( Spell spell, int count ) : base( TimeSpan.Zero, AnimateDelay, count ) { m_Spell = spell; Priority = TimerPriority.FiftyMS; } protected override void OnTick() { if ( m_Spell.State != SpellState.Casting || m_Spell.m_Caster.Spell != m_Spell ) { Stop(); return; } if ( !m_Spell.Caster.Mounted && m_Spell.Caster.Body.IsHuman && m_Spell.m_Info.Action >= 0 ) m_Spell.Caster.Animate( m_Spell.m_Info.Action, 7, 1, true, false, 0 ); if ( !Running ) m_Spell.m_AnimTimer = null; } } private class CastTimer : Timer { private Spell m_Spell; public CastTimer( Spell spell, TimeSpan castDelay ) : base( castDelay ) { m_Spell = spell; Priority = TimerPriority.TwentyFiveMS; } protected override void OnTick() { if ( m_Spell.m_State == SpellState.Casting && m_Spell.m_Caster.Spell == m_Spell ) { m_Spell.m_State = SpellState.Sequencing; m_Spell.m_CastTimer = null; m_Spell.m_Caster.OnSpellCast( m_Spell ); m_Spell.m_Caster.Region.OnSpellCast( m_Spell.m_Caster, m_Spell ); m_Spell.m_Caster.NextSpellTime = DateTime.Now + m_Spell.GetCastRecovery();// Spell.NextSpellDelay; Target originalTarget = m_Spell.m_Caster.Target; m_Spell.OnCast(); if ( m_Spell.m_Caster.Player && m_Spell.m_Caster.Target != originalTarget && m_Spell.Caster.Target != null ) m_Spell.m_Caster.Target.BeginTimeout( m_Spell.m_Caster, TimeSpan.FromSeconds( 30.0 ) ); m_Spell.m_CastTimer = null; } } } } }