using System; using Server.Targeting; using Server.Network; namespace Server.Spells.Second { public class StrengthSpell : Spell { private static SpellInfo m_Info = new SpellInfo( "Strength", "Uus Mani", SpellCircle.Second, 212, 9061, Reagent.MandrakeRoot, Reagent.Nightshade ); public StrengthSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( Mobile m ) { if ( !Caster.CanSee( m ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( CheckBSequence( m ) ) { SpellHelper.Turn( Caster, m ); SpellHelper.AddStatBonus( Caster, m, StatType.Str ); m.FixedParticles( 0x375A, 10, 15, 5017, EffectLayer.Waist ); m.PlaySound( 0x1EE ); int percentage = (int)(SpellHelper.GetOffsetScalar( Caster, m, false )*100); TimeSpan length = SpellHelper.GetDuration( Caster, m ); BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.Strength, 1075845, length, m, percentage.ToString() ) ); } FinishSequence(); } private class InternalTarget : Target { private StrengthSpell m_Owner; public InternalTarget( StrengthSpell owner ) : base( 12, false, TargetFlags.Beneficial ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is Mobile ) { m_Owner.Target( (Mobile)o ); } } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }