Highly Performant & Scalable Ultima Online Server Emulator
https://www.modernuo.com
c-sharpcsharpcsharp-coredotnetdotnet-coreemulatorgplgplv3mmommo-enginemmorpgmmorpg-serveronlinerpgrunuoserverservuoultimaultima-onlineuo
## Summary
Migrates the five-step SoulStone wizard and the TreasureMapChest remove-confirmation dialog from legacy `Gump` to the modern builder API.
Per-gump base type:
- **`SelectSkillGump` -> `DynamicGump`** -- the skill picker iterates the player's skill list and emits one button per non-zero skill, so the layout shape varies per instance.
- **`ConfirmSkillGump` -> `DynamicGump`** -- skill name uses `AosSkillBonuses.GetLabel(...)` which returns dynamic clilocs in the `1044060 + (int)skill` range, plus current/cap skill values rendered as text labels.
- **`ConfirmTransferGump` -> `DynamicGump`** -- same dynamic skill cliloc plus per-instance Base/Cap/Stored values.
- **`ConfirmRemovalGump` -> `StaticGump<ConfirmRemovalGump>`** -- only fixed clilocs (warning text, Continue, Cancel), so the layout caches.
- **`ErrorGump` -> `DynamicGump`** -- title and message clilocs are constructor parameters that vary per call site.
- **`TreasureMapChest.RemoveGump` -> `StaticGump<RemoveGump>`** -- fixed-cliloc confirmation prompt (no item list, despite the name); `Closable=false`/`Disposable=false` are now `builder.SetNoClose()`/`builder.SetNoDispose()`.
All six gumps are now `Singleton => true`, have private constructors, and expose a static `DisplayTo` entry point that validates `from`, `NetState`, and the underlying entity before constructing -- prevents the empty-gump leak. Wizard navigation between steps now goes through `DisplayTo` (e.g. `ConfirmSkillGump.DisplayTo(from, _stone, skill)` from the skill picker, `ErrorGump.DisplayTo(...)` from absorption pre-checks, `SelectSkillGump.DisplayTo(...)` from the "make another selection" button on `ConfirmSkillGump` and from `ErrorGump` bounce-back). Because each gump is Singleton, sending the same type again automatically closes any prior instance instead of stacking; the explicit `gumps.Close<T>()` chain on `OnDoubleClick` is preserved so opening the soulstone still resets any orphaned step from another wizard.
`OnResponse` now uses `in RelayInfo info`. All inline `AddX(...)` calls move to `builder.AddX(...)` inside `BuildLayout`. `Skill.Base.ToString("F1")` etc. are converted to `$"{value:F1}"` interpolation passed to `AddLabel(ReadOnlySpan<char>)`. Skill picker pagination still uses client-side `AddPage` / `GumpButtonType.Page` -- no server-state pagination to migrate.
|
||
|---|---|---|
| .config | ||
| .github | ||
| dev-docs | ||
| Distribution/Data | ||
| Projects | ||
| .cursorrules | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| azure-pipelines.yml | ||
| CLAUDE.md | ||
| CODE_OF_CONDUCT.md | ||
| CONTRIBUTING.md | ||
| Directory.Build.props | ||
| FAQ.md | ||
| GEMINI.md | ||
| global.json | ||
| LICENSE | ||
| ModernUO.slnx | ||
| publish.cmd | ||
| publish.ps1 | ||
| publish.sh | ||
| README.md | ||
| rider-settings.zip | ||
| Rules.ruleset | ||
| SPONSORS.md | ||
| stylecop.json | ||
| THIRD-PARTY-NOTICES | ||
| version.json | ||
ModernUO

Ultima Online Server Emulator for the modern era!
Requirements
Supported Operating Systems
Required Frameworks
All Operating Systems
Windows
Development
Supported IDEs
Getting Started
- Install prerequisite requirements
- Clone this repository (or download the latest):
git clone https://github.com/modernuo/ModernUO.git
- Open
ModernUO.slnto start developing
Building/Publishing
Interactive Mode (Recommended for new users)
Run ./publish.cmd (Windows) or ./publish.sh (Linux/macOS) with no arguments to launch the guided build tool. It will:
- Check prerequisites (.NET SDK, native libraries)
- Walk you through configuration and platform selection
- Build and publish the server to the
Distributiondirectory - Show deployment instructions for cross-compiled builds
Command Line
./publish.cmd [release|debug] [os] [arch]
os- Supported operating systemsarchx64- Intel/AMD 64-bitarm64- ARM 64-bit
Linux Prerequisites
Fedora, CentOS, RHEL, etc
dnf upgrade --refresh -y
# CentOS does not come with EPEL enabled
dnf install -y epel-release epel-next-release
dnf install -y findutils libicu libdeflate-devel zstd libargon2-devel liburing-devel
Ubuntu, Debian, etc
apt-get update -y
apt-get install -y libicu-dev libdeflate-dev zstd libargon2-dev liburing-dev
OSX Requirements
brew install icu4c libdeflate zstd argon2
Running the Server
- Follow the publish instructions
- The
Distributiondirectory is portable — copy it to your production server for deployment - Run
ModernUO.exeordotnet ModernUO.dllfrom theDistributiondirectory - On first run, the server will prompt you to configure game data file locations
Troubleshooting / FAQ
- See FAQ
Want to sponsor?
Thank you for supporting us! You can find out how by visiting the sponsors page.
Collaborators
Thanks
- RunUO Team & Community
- Voxpire, the ServUO Team & Community
- Karasho, Jaedan and the ClassicUO Community