ModernUO/Projects/UOContent.Tests/Tests/Multis/Houses/HousePacketTests.cs
Kamron Batman 60a3a6f501
feat: Splits Server in Core and Application (#1806)
> [!Note]
> **Developer Note**
> Now developers will only need to build/run the Application project instead of everything.
> When adding new projects, make sure to: 
> 1. Add a reference to that project in the Application project.
> 2. Add the dll file to the Distribution/Data/assemblies.json file

### Summary
- Adds an application project
- Consolidates process restarts to use `Core.Kill(true)`
- Removes some old messaging, for example processor optimization
- Fixes missing build cleanup
2024-05-30 23:34:03 -07:00

79 lines
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2.3 KiB
C#

using System.Linq;
using Server;
using Server.Multis;
using Server.Network;
using Server.Tests;
using Server.Tests.Network;
using Xunit;
namespace UOContent.Tests;
public class HousePacketTests
{
[Theory]
[InlineData(0x1001u)]
public void TestBeginHouseCustomization(uint serial)
{
var expected = new BeginHouseCustomization((Serial)serial).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendBeginHouseCustomization((Serial)serial);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);
}
[Theory]
[InlineData(0x1001u)]
public void TestEndHouseCustomization(uint serial)
{
var expected = new EndHouseCustomization((Serial)serial).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendEndHouseCustomization((Serial)serial);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);
}
[Theory]
[InlineData(0x1001u, 0)]
[InlineData(0x1001u, 100)]
public void TestDesignStateGeneral(uint serial, int revision)
{
var expected = new DesignStateGeneral((Serial)serial, revision).Compile();
var ns = PacketTestUtilities.CreateTestNetState();
ns.SendDesignStateGeneral((Serial)serial, revision);
var result = ns.SendPipe.Reader.AvailableToRead();
AssertThat.Equal(result, expected);
}
[Fact]
public void TestHouseDesignStateDetailed()
{
Serial serial = (Serial)0x40000001;
var revision = 10;
var tiles = new MultiTileEntry[250];
for (var i = 0; i < tiles.Length; i++)
{
tiles[i] = new MultiTileEntry(
(ushort)i,
(byte)i,
(byte)i,
(byte)(i / 50),
TileFlag.None
);
}
var mcl = new MultiComponentList(tiles.ToList());
var expected = new DesignStateDetailed(
serial, revision, mcl.Min.X, mcl.Min.Y, mcl.Max.X, mcl.Max.Y, tiles
).Compile();
var actual = HousePackets.CreateHouseDesignStateDetailed(serial, revision, mcl);
AssertThat.Equal(actual, expected);
}
}