ModernUO/Projects/UOContent/Accounting/Account.Migrations.cs
Kamron Batman a4522b9d43
fix: Fixes stalled connections and infinite throttle (#1796)
> [!Warning]
> **Developer Warning**
> The `PacketThrottle` callback return value is now reversed. `true` indicates the connection is _throttled_.

### Summary
- Fixes an issue where connections get stalled forever
- Fixes an issue where the throttler is not working properly
- Removes account attack limiter
- Rewrites IP limiter
- Removes IP restrictions (they weren't used, and not practical)
- Fixes issue where IP limiter was counting before firewall was blocking.

View without whitespace:
https://github.com/modernuo/ModernUO/pull/1796/files?diff=split&w=1
2024-05-27 21:32:55 -07:00

138 lines
4.2 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Net;
using Server.Accounting.Security;
namespace Server.Accounting;
public partial class Account
{
// Deleted IP Restrictions
private void MigrateFrom(V5Content content)
{
_username = content.Username;
_passwordAlgorithm = content.PasswordAlgorithm;
_password = content.Password;
_accessLevel = content.AccessLevel;
_flags = content.Flags;
_lastLogin = content.LastLogin;
_totalGold = content.TotalGold;
_totalPlat = content.TotalPlat;
_mobiles = content.Mobiles;
_comments = content.Comments;
_tags = content.Tags;
_loginIPs = content.LoginIPs;
_totalGameTime = content.TotalGameTime;
_email = content.Email;
}
// Username was not interned
private void MigrateFrom(V4Content content)
{
_username = content.Username;
_passwordAlgorithm = content.PasswordAlgorithm;
_password = content.Password;
_accessLevel = content.AccessLevel;
_flags = content.Flags;
_lastLogin = content.LastLogin;
_totalGold = content.TotalGold;
_totalPlat = content.TotalPlat;
_mobiles = content.Mobiles;
_comments = content.Comments;
_tags = content.Tags;
_loginIPs = content.LoginIPs;
_totalGameTime = content.TotalGameTime;
_email = content.Email;
}
private void MigrateFrom(V3Content content)
{
_username = content.Username;
_username.Intern();
_passwordAlgorithm = content.PasswordAlgorithm;
_password = content.Password;
_accessLevel = content.AccessLevel;
_flags = content.Flags;
Created = content.Created;
_lastLogin = content.LastLogin;
_totalGold = content.TotalGold;
_totalPlat = content.TotalPlat;
_mobiles = content.Mobiles;
_comments = content.Comments;
_tags = content.Tags;
_loginIPs = content.LoginIPs;
_totalGameTime = content.TotalGameTime;
_email = content.Email;
}
private void Deserialize(IGenericReader reader, int version)
{
if (version != 2)
{
// Due to a bug where we were not versioning at all, reset so we don't have an issue deserializing
reader.Seek(0, SeekOrigin.Begin);
}
_username = reader.ReadString(true);
_passwordAlgorithm = version < 2 ? (PasswordProtectionAlgorithm)reader.ReadInt() : reader.ReadEnum<PasswordProtectionAlgorithm>();
_password = reader.ReadString();
_accessLevel = version < 2 ? (AccessLevel)reader.ReadInt() : reader.ReadEnum<AccessLevel>();
_flags = reader.ReadInt();
Created = reader.ReadDateTime();
_lastLogin = reader.ReadDateTime();
_totalGold = reader.ReadInt();
_totalPlat = reader.ReadInt();
var length = reader.ReadInt();
_mobiles = new Mobile[length];
for (int i = 0; i < length; i++)
{
_mobiles[i] = reader.ReadEntity<Mobile>();
}
length = reader.ReadInt();
_comments = length > 0 ? new List<AccountComment>(length) : null;
for (int i = 0; i < length; i++)
{
_comments!.Add(new AccountComment(reader));
}
length = reader.ReadInt();
_tags = length > 0 ? new List<AccountTag>(length) : null;
for (int i = 0; i < length; i++)
{
_tags!.Add(new AccountTag(reader));
}
length = reader.ReadInt();
_loginIPs = new IPAddress[length];
for (int i = 0; i < length; i++)
{
if (version < 2)
{
if (IPAddress.TryParse(reader.ReadString(), out var address))
{
_loginIPs[i] = Utility.Intern(address);
}
}
else
{
_loginIPs[i] = reader.ReadIPAddress();
}
}
length = reader.ReadInt();
for (int i = 0; i < length; i++)
{
reader.ReadString(); // IP Restrictions
}
_totalGameTime = reader.ReadTimeSpan();
if (version > 1)
{
_email = reader.ReadString();
}
}
}