ModernUO/Projects/UOContent/Engines/Bulk Orders/SmallSmithBOD.cs
Kamron Batman 54d728a322
fix: Updates serialization to use v2.0 (#998)
- [X] Deletes serialization annotations
- [X] Updates to ModernUO.Serialization.Annotations nuget
- [X] Updates serializer to v2.0
- [X] Changes all `Serializable()` to `SerializationGenerator()`
- [X] Updates to schema generator v2.0
2022-04-17 08:02:15 -07:00

167 lines
5.6 KiB
C#

using System;
using System.Collections.Generic;
using ModernUO.Serialization;
using Server.Engines.Craft;
namespace Server.Engines.BulkOrders
{
[SerializationGenerator(0, false)]
public partial class SmallSmithBOD : SmallBOD
{
public static double[] m_BlacksmithMaterialChances =
{
0.501953125, // None
0.250000000, // Dull Copper
0.125000000, // Shadow Iron
0.062500000, // Copper
0.031250000, // Bronze
0.015625000, // Gold
0.007812500, // Agapite
0.003906250, // Verite
0.001953125 // Valorite
};
private SmallSmithBOD(SmallBulkEntry entry, BulkMaterialType mat, int amountMax, bool reqExceptional)
: base(0x44E, 0, amountMax, entry.Type, entry.Number, entry.Graphic, reqExceptional, mat)
{
}
[Constructible]
public SmallSmithBOD()
{
var useMaterials = Utility.RandomBool();
var entries = useMaterials ? SmallBulkEntry.BlacksmithArmor : SmallBulkEntry.BlacksmithWeapons;
if (entries.Length <= 0)
{
return;
}
var hue = 0x44E;
var amountMax = Utility.RandomList(10, 15, 20);
var material = useMaterials
? GetRandomMaterial(BulkMaterialType.DullCopper, m_BlacksmithMaterialChances)
: BulkMaterialType.None;
var reqExceptional = Utility.RandomBool() || material == BulkMaterialType.None;
var entry = entries.RandomElement();
Hue = hue;
AmountMax = amountMax;
Type = entry.Type;
Number = entry.Number;
Graphic = entry.Graphic;
RequireExceptional = reqExceptional;
Material = material;
}
public SmallSmithBOD(
int amountCur, int amountMax, Type type, int number, int graphic, bool reqExceptional,
BulkMaterialType mat
) : base(0x44E, amountCur, amountMax, type, number, graphic, reqExceptional, mat)
{
}
public override int ComputeFame() => SmithRewardCalculator.Instance.ComputeFame(this);
public override int ComputeGold() => SmithRewardCalculator.Instance.ComputeGold(this);
public override RewardGroup GetRewardGroup() =>
SmithRewardCalculator.Instance.LookupRewards(SmithRewardCalculator.Instance.ComputePoints(this));
public static SmallSmithBOD CreateRandomFor(Mobile m)
{
var useMaterials = Utility.RandomBool();
var entries = useMaterials ? SmallBulkEntry.BlacksmithArmor : SmallBulkEntry.BlacksmithWeapons;
if (entries.Length <= 0)
{
return null;
}
var theirSkill = m.Skills.Blacksmith.Base;
int amountMax = theirSkill switch
{
>= 70.1 => Utility.RandomList(10, 15, 20, 20),
>= 50.1 => Utility.RandomList(10, 15, 15, 20),
_ => Utility.RandomList(10, 10, 15, 20)
};
var material = BulkMaterialType.None;
if (useMaterials && theirSkill >= 70.1)
{
for (var i = 0; i < 20; ++i)
{
var check = GetRandomMaterial(BulkMaterialType.DullCopper, m_BlacksmithMaterialChances);
var skillReq = check switch
{
BulkMaterialType.DullCopper => 65.0,
BulkMaterialType.ShadowIron => 70.0,
BulkMaterialType.Copper => 75.0,
BulkMaterialType.Bronze => 80.0,
BulkMaterialType.Gold => 85.0,
BulkMaterialType.Agapite => 90.0,
BulkMaterialType.Verite => 95.0,
BulkMaterialType.Valorite => 100.0,
BulkMaterialType.Spined => 65.0,
BulkMaterialType.Horned => 80.0,
BulkMaterialType.Barbed => 99.0,
_ => 0.0
};
if (theirSkill >= skillReq)
{
material = check;
break;
}
}
}
var excChance = theirSkill >= 70.1 ? (theirSkill + 80.0) / 200.0 : 0.0;
var reqExceptional = excChance > Utility.RandomDouble();
var system = DefBlacksmithy.CraftSystem;
var validEntries = new List<SmallBulkEntry>();
for (var i = 0; i < entries.Length; ++i)
{
var item = system.CraftItems.SearchFor(entries[i].Type);
if (item != null)
{
var chance = item.GetSuccessChance(m, null, system, false, out var allRequiredSkills);
if (allRequiredSkills && chance >= 0.0)
{
if (reqExceptional)
{
chance = item.GetExceptionalChance(system, chance, m);
}
if (chance > 0.0)
{
validEntries.Add(entries[i]);
}
}
}
}
if (validEntries.Count <= 0)
{
return null;
}
var entry = validEntries.RandomElement();
return new SmallSmithBOD(entry, material, amountMax, reqExceptional);
}
}
}