116 lines
4.4 KiB
C#
Executable file
116 lines
4.4 KiB
C#
Executable file
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2023 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: ChampionSkullPlatform.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using ModernUO.Serialization;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.CannedEvil;
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[SerializationGenerator(0, false)]
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public partial class ChampionSkullPlatform : BaseAddon
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{
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[SerializableField(0)]
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private ChampionSkullBrazier _power;
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[SerializableField(1)]
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private ChampionSkullBrazier _enlightenment;
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[SerializableField(2)]
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private ChampionSkullBrazier _venom;
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[SerializableField(3)]
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private ChampionSkullBrazier _pain;
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[SerializableField(4)]
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private ChampionSkullBrazier _greed;
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[SerializableField(5)]
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private ChampionSkullBrazier _death;
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[Constructible]
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public ChampionSkullPlatform()
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{
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AddComponent(new AddonComponent(0x71A), -1, -1, -1);
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AddComponent(new AddonComponent(0x709), 0, -1, -1);
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AddComponent(new AddonComponent(0x709), 1, -1, -1);
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AddComponent(new AddonComponent(0x709), -1, 0, -1);
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AddComponent(new AddonComponent(0x709), 0, 0, -1);
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AddComponent(new AddonComponent(0x709), 1, 0, -1);
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AddComponent(new AddonComponent(0x709), -1, 1, -1);
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AddComponent(new AddonComponent(0x709), 0, 1, -1);
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AddComponent(new AddonComponent(0x71B), 1, 1, -1);
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AddComponent(new AddonComponent(0x50F), 0, -1, 4);
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AddComponent(_power = new ChampionSkullBrazier(this, ChampionSkullType.Power), 0, -1, 5);
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AddComponent(new AddonComponent(0x50F), 1, -1, 4);
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AddComponent(_enlightenment = new ChampionSkullBrazier(this, ChampionSkullType.Enlightenment), 1, -1, 5);
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AddComponent(new AddonComponent(0x50F), -1, 0, 4);
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AddComponent(_venom = new ChampionSkullBrazier(this, ChampionSkullType.Venom), -1, 0, 5);
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AddComponent(new AddonComponent(0x50F), 1, 0, 4);
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AddComponent(_pain = new ChampionSkullBrazier(this, ChampionSkullType.Pain), 1, 0, 5);
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AddComponent(new AddonComponent(0x50F), -1, 1, 4);
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AddComponent(_greed = new ChampionSkullBrazier(this, ChampionSkullType.Greed), -1, 1, 5);
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AddComponent(new AddonComponent(0x50F), 0, 1, 4);
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AddComponent(_death = new ChampionSkullBrazier(this, ChampionSkullType.Death), 0, 1, 5);
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AddonComponent comp = new LocalizedAddonComponent(0x20D2, 1049495) { Hue = 0x482 };
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AddComponent(comp, 0, 0, 5);
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comp = new LocalizedAddonComponent(0x0BCF, 1049496) { Hue = 0x482 };
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AddComponent(comp, 0, 2, -7);
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comp = new LocalizedAddonComponent(0x0BD0, 1049497) { Hue = 0x482 };
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AddComponent(comp, 2, 0, -7);
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}
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public void Validate()
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{
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if (Validate(_power) && Validate(_enlightenment) && Validate(_venom) && Validate(_pain) &&
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Validate(_greed) && Validate(_death))
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{
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Mobile harrower = Harrower.Spawn(new Point3D(X, Y, Z + 6), Map);
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if (harrower == null)
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{
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return;
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}
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Clear(_power);
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Clear(_enlightenment);
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Clear(_venom);
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Clear(_pain);
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Clear(_greed);
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Clear(_death);
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}
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}
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public static void Clear(ChampionSkullBrazier brazier)
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{
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if (brazier != null)
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{
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Effects.SendBoltEffect(brazier);
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brazier.Skull?.Delete();
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}
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}
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public static bool Validate(ChampionSkullBrazier brazier) => brazier is { Skull: { Deleted: false } };
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}
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