ModernUO/Projects/UOContent/Engines/ConPVP/Games/TourneyMatch.cs
Kamron Batman 77f665502b
Converts Item & Entity Packets (#326)
- [X] Converts World Item packets
- [X] Converter Remove Entity packets
- [X] Updates `LOSBlocker` and `Blocker`
- [X] Fixes a few bugs
- [X] Converts container packets

Bumps release version
2020-11-29 03:24:51 -08:00

149 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using Server.Network;
namespace Server.Engines.ConPVP
{
public class TourneyMatch
{
public TourneyMatch(List<TourneyParticipant> participants)
{
Participants = participants;
for (var i = 0; i < participants.Count; ++i)
{
var part = participants[i];
var sb = new StringBuilder();
sb.Append("Matched in a duel against ");
if (participants.Count > 2)
{
sb.AppendFormat(
"{0} other {1}: ",
participants.Count - 1,
part.Players.Count == 1 ? "players" : "teams"
);
}
var hasAppended = false;
for (var j = 0; j < participants.Count; ++j)
{
if (i == j)
{
continue;
}
if (hasAppended)
{
sb.Append(", ");
}
sb.Append(participants[j].NameList);
hasAppended = true;
}
sb.Append('.');
part.AddLog(sb.ToString());
}
}
public List<TourneyParticipant> Participants { get; set; }
public TourneyParticipant Winner { get; set; }
public DuelContext Context { get; set; }
public bool InProgress => Context?.Registered == true;
public void Start(Arena arena, Tournament tourney)
{
var first = Participants[0];
var dc = new DuelContext(first.Players[0], tourney.Ruleset.Layout, false);
dc.Ruleset.Options.SetAll(false);
dc.Ruleset.Options.Or(tourney.Ruleset.Options);
for (var i = 0; i < Participants.Count; ++i)
{
var tourneyPart = Participants[i];
var duelPart = new Participant(dc, tourneyPart.Players.Count)
{
TourneyPart = tourneyPart
};
for (var j = 0; j < tourneyPart.Players.Count; ++j)
{
duelPart.Add(tourneyPart.Players[j]);
}
for (var j = 0; j < duelPart.Players.Length; ++j)
{
if (duelPart.Players[j] != null)
{
duelPart.Players[j].Ready = true;
}
}
dc.Participants.Add(duelPart);
}
if (tourney.EventController != null)
{
dc.m_EventGame = tourney.EventController.Construct(dc);
}
dc.m_Tournament = tourney;
dc.m_Match = this;
dc.m_OverrideArena = arena;
if (tourney.SuddenDeath > TimeSpan.Zero &&
(tourney.SuddenDeathRounds == 0 || tourney.Pyramid.Levels.Count <= tourney.SuddenDeathRounds))
{
dc.StartSuddenDeath(tourney.SuddenDeath);
}
dc.SendReadyGump(0);
if (dc.StartedBeginCountdown)
{
Context = dc;
for (var i = 0; i < Participants.Count; ++i)
{
var p = Participants[i];
for (var j = 0; j < p.Players.Count; ++j)
{
var mob = p.Players[j];
foreach (var view in mob.GetMobilesInRange(18))
{
if (!mob.CanSee(view))
{
mob.NetState.SendRemoveEntity(view.Serial);
}
}
mob.LocalOverheadMessage(
MessageType.Emote,
0x3B2,
false,
"* Your mind focuses intently on the fight and all other distractions fade away *"
);
}
}
}
else
{
dc.Unregister();
dc.StopCountdown();
}
}
}
}