ModernUO/Projects/UOContent/Engines/Doom/GauntletSpawner.cs
Kamron Batman 26dfde19ee
fix: Consolidates Color/Center html (#1762)
### Summary
- Fixes bad color in virtual check gump
- Consolidates the Color/Center html strings for all gumps
2024-05-07 23:56:32 -07:00

429 lines
9.4 KiB
C#

using System;
using System.Collections.Generic;
using ModernUO.Serialization;
using Server.Items;
namespace Server.Engines.Doom;
public enum GauntletSpawnerState
{
InSequence,
InProgress,
Completed
}
[SerializationGenerator(2, false)]
public partial class GauntletSpawner : Item
{
public const int PlayersPerSpawn = 5;
public const int InSequenceItemHue = 0x000;
public const int InProgressItemHue = 0x676;
public const int CompletedItemHue = 0x455;
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Rectangle2D _regionBounds;
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private List<BaseTrap> _traps;
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private List<Mobile> _creatures;
[SerializableField(3)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _typeName;
[SerializableField(4)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private BaseDoor _door;
[SerializableField(5)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private BaseAddon _addon;
[SerializableField(6)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private GauntletSpawner _sequence;
private TimerExecutionToken _timerToken;
[Constructible]
public GauntletSpawner(string typeName = null) : base(0x36FE)
{
Visible = false;
Movable = false;
TypeName = typeName;
Creatures = new List<Mobile>();
Traps = new List<BaseTrap>();
}
[CommandProperty(AccessLevel.GameMaster)]
public bool HasCompleted
{
get
{
if (Creatures.Count == 0)
{
return false;
}
for (var i = 0; i < Creatures.Count; ++i)
{
var mob = Creatures[i];
if (!mob.Deleted)
{
return false;
}
}
return true;
}
}
[SerializableProperty(7)]
[CommandProperty(AccessLevel.GameMaster)]
public GauntletSpawnerState State
{
get => _state;
set
{
if (_state != value)
{
_state = value;
Update();
}
this.MarkDirty();
}
}
public Region Region { get; set; }
private void Update(bool shouldSpawn = true)
{
var lockDoors = _state == GauntletSpawnerState.InProgress;
var hue = _state switch
{
GauntletSpawnerState.InSequence => InSequenceItemHue,
GauntletSpawnerState.InProgress => InProgressItemHue,
GauntletSpawnerState.Completed => CompletedItemHue,
_ => 0
};
if (Door != null)
{
Door.Hue = hue;
Door.Locked = lockDoors;
if (lockDoors)
{
Door.KeyValue = Key.RandomValue();
Door.Open = false;
}
if (Door.Link?.Deleted == false)
{
Door.Link.Hue = hue;
Door.Link.Locked = lockDoors;
if (lockDoors)
{
Door.Link.KeyValue = Key.RandomValue();
Door.Open = false;
}
}
}
if (Addon != null)
{
Addon.Hue = hue;
}
if (_state == GauntletSpawnerState.InProgress)
{
CreateRegion();
if (shouldSpawn)
{
FullSpawn();
}
Timer.StartTimer(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0), Slice, out _timerToken);
}
else
{
Stop();
}
}
public override string DefaultName => "doom spawner";
public virtual void CreateRegion()
{
if (Region != null)
{
return;
}
var map = Map;
if (map == null || map == Map.Internal)
{
return;
}
Region = new GauntletRegion(this, map);
}
public void Stop()
{
ClearCreatures();
ClearTraps();
DestroyRegion();
_timerToken.Cancel();
}
public override void OnDelete()
{
base.OnDelete();
Stop();
Door?.Link?.Delete();
Door?.Delete();
Addon?.Delete();
}
public virtual void DestroyRegion()
{
Region?.Unregister();
Region = null;
}
public virtual int ComputeTrapCount()
{
var area = RegionBounds.Width * RegionBounds.Height;
return area / 100;
}
public virtual void RemoveAllTraps()
{
for (var i = 0; i < Traps.Count; ++i)
{
Traps[i].Delete();
}
ClearTraps();
}
public virtual void SpawnTrap()
{
var map = Map;
if (map == null)
{
return;
}
var random = Utility.Random(100);
BaseTrap trap = random switch
{
< 22 => new SawTrap(Utility.RandomBool() ? SawTrapType.WestFloor : SawTrapType.NorthFloor),
< 44 => new SpikeTrap(Utility.RandomBool() ? SpikeTrapType.WestFloor : SpikeTrapType.NorthFloor),
< 66 => new GasTrap(Utility.RandomBool() ? GasTrapType.NorthWall : GasTrapType.WestWall),
< 88 => new FireColumnTrap(),
_ => new MushroomTrap()
};
if (trap is FireColumnTrap or MushroomTrap)
{
trap.Hue = 0x451;
}
// try 10 times to find a valid location
for (var i = 0; i < 10; ++i)
{
var x = Utility.Random(RegionBounds.X, RegionBounds.Width);
var y = Utility.Random(RegionBounds.Y, RegionBounds.Height);
var z = Z;
if (!map.CanFit(x, y, z, 16, false, false))
{
z = map.GetAverageZ(x, y);
}
if (!map.CanFit(x, y, z, 16, false, false))
{
continue;
}
trap.MoveToWorld(new Point3D(x, y, z), map);
Traps.Add(trap);
return;
}
trap.Delete();
}
public virtual int ComputeSpawnCount()
{
var playerCount = 0;
var map = Map;
if (map != null)
{
var loc = GetWorldLocation();
var reg = Region.Find(loc, map).GetRegion("Doom Gauntlet");
if (reg != null)
{
playerCount = reg.GetPlayerCount();
}
}
if (playerCount == 0 && Region != null)
{
playerCount = Region.GetPlayerCount();
}
return Math.Max((playerCount + PlayersPerSpawn - 1) / PlayersPerSpawn, 1);
}
public virtual void RemoveAllCreatures()
{
for (var i = 0; i < Creatures.Count; ++i)
{
Creatures[i].Delete();
}
ClearCreatures();
}
public virtual void FullSpawn()
{
RemoveAllCreatures();
var count = ComputeSpawnCount();
for (var i = 0; i < count; ++i)
{
Spawn();
}
RemoveAllTraps();
count = ComputeTrapCount();
for (var i = 0; i < count; ++i)
{
SpawnTrap();
}
}
public virtual void Spawn()
{
try
{
if (TypeName == null)
{
return;
}
var type = AssemblyHandler.FindTypeByName(TypeName);
if (type == null)
{
return;
}
var mob = type.CreateEntityInstance<Mobile>();
if (mob != null)
{
mob.MoveToWorld(GetWorldLocation(), Map);
Creatures.Add(mob);
}
}
catch
{
// ignored
}
}
public virtual void RecurseReset()
{
if (_state != GauntletSpawnerState.InSequence)
{
State = GauntletSpawnerState.InSequence;
if (Sequence?.Deleted == false)
{
Sequence.RecurseReset();
}
}
}
public virtual void Slice()
{
if (_state != GauntletSpawnerState.InProgress)
{
return;
}
var count = ComputeSpawnCount();
for (var i = Creatures.Count; i < count; ++i)
{
Spawn();
}
if (HasCompleted)
{
State = GauntletSpawnerState.Completed;
if (Sequence?.Deleted == false)
{
if (Sequence.State == GauntletSpawnerState.Completed)
{
RecurseReset();
}
Sequence.State = GauntletSpawnerState.InProgress;
}
}
}
private void Deserialize(IGenericReader reader, int version)
{
RegionBounds = reader.ReadRect2D();
Traps = reader.ReadEntityList<BaseTrap>();
Creatures = reader.ReadEntityList<Mobile>();
TypeName = reader.ReadString();
Door = reader.ReadEntity<BaseDoor>();
Addon = reader.ReadEntity<BaseAddon>();
Sequence = reader.ReadEntity<GauntletSpawner>();
_state = (GauntletSpawnerState)reader.ReadInt();
}
[AfterDeserialization(false)]
private void AfterDeserialization()
{
Update(false);
}
}