ModernUO/Projects/UOContent/Engines/Ethics/Evil/Powers/Blight.cs
Kamron Batman 20596e52fa
fix: Converts ethics system to generic entity persistence (#1824)
### Summary

Converts ethics system to entity persistence and removes the persistence item.


### TODO

1. The enable/disable toggle doesn't propagate to all code that does Ethics checks (notoriety, pvp, etc).
2. We need commands to remove them from an ethic.
2024-06-16 10:26:09 -07:00

82 lines
No EOL
1.9 KiB
C#

using System;
using Server.Spells;
using Server.Targeting;
namespace Server.Ethics.Evil;
public sealed class Blight : Power
{
public Blight() =>
Definition = new PowerDefinition(
15,
"Blight",
"Velgo Ontawl",
""
);
public override void BeginInvoke(Player from)
{
from.Mobile.BeginTarget(12, true, TargetFlags.None, Power_OnTarget, from);
from.Mobile.SendMessage("Where do you wish to blight?");
}
private void Power_OnTarget(Mobile fromMobile, object obj, Player from)
{
if (obj is not IPoint3D p)
{
return;
}
if (!CheckInvoke(from))
{
return;
}
var powerFunctioned = false;
SpellHelper.GetSurfaceTop(ref p);
foreach (var mob in from.Mobile.GetMobilesInRange(6))
{
if (mob == from.Mobile || !SpellHelper.ValidIndirectTarget(from.Mobile, mob))
{
continue;
}
if (mob.GetStatMod("Holy Curse") != null)
{
continue;
}
if (!from.Mobile.CanBeHarmful(mob, false))
{
continue;
}
from.Mobile.DoHarmful(mob, true);
mob.AddStatMod(new StatMod(StatType.All, "Holy Curse", -10, TimeSpan.FromMinutes(30.0)));
mob.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Waist);
mob.PlaySound(0x1FB);
powerFunctioned = true;
}
if (powerFunctioned)
{
SpellHelper.Turn(from.Mobile, p);
Effects.PlaySound(new Point3D(p), from.Mobile.Map, 0x1FB);
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You curse the area.");
FinishInvoke(from);
}
else
{
from.Mobile.FixedEffect(0x3735, 6, 30);
from.Mobile.PlaySound(0x5C);
}
}
}